/**************************************************************************/
/*  resource_importer_shader_file.h                                       */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/* Permission is hereby granted, free of charge, to any person obtaining  */
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/**************************************************************************/

#pragma once

#include "core/io/resource_importer.h"

class ResourceImporterShaderFile : public ResourceImporter {
	GDCLASS(ResourceImporterShaderFile, ResourceImporter);

public:
	virtual String get_importer_name() const override;
	virtual String get_visible_name() const override;
	virtual void get_recognized_extensions(List<String> *p_extensions) const override;
	virtual String get_save_extension() const override;
	virtual String get_resource_type() const override;

	virtual int get_preset_count() const override;
	virtual String get_preset_name(int p_idx) const override;

	virtual void get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset = 0) const override;
	virtual bool get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const override;

	virtual Error import(ResourceUID::ID p_source_id, const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override;

	virtual bool can_import_threaded() const override { return true; }
};
