<?xml version="1.0" encoding="UTF-8" ?>
<class name="TextureLayeredRD" inherits="TextureLayered" api_type="core" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		Abstract base class for layered texture RD types.
	</brief_description>
	<description>
		Base class for [Texture2DArrayRD], [TextureCubemapRD] and [TextureCubemapArrayRD]. Cannot be used directly, but contains all the functions necessary for accessing the derived resource types.
		[b]Note:[/b] [TextureLayeredRD] is intended for low-level usage with [RenderingDevice]. For most use cases, use [TextureLayered] instead.
	</description>
	<tutorials>
		<link title="Compute Texture demo">https://godotengine.org/asset-library/asset/2764</link>
	</tutorials>
	<members>
		<member name="texture_rd_rid" type="RID" setter="set_texture_rd_rid" getter="get_texture_rd_rid">
			The RID of the texture object created on the [RenderingDevice].
		</member>
	</members>
</class>
