/**************************************************************************/
/*  navigation_server_3d_dummy.h                                          */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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#pragma once

#include "servers/navigation_3d/navigation_server_3d.h"

class NavigationServer3DDummy : public NavigationServer3D {
	GDCLASS(NavigationServer3DDummy, NavigationServer3D);

public:
	TypedArray<RID> get_maps() const override { return TypedArray<RID>(); }
	RID map_create() override { return RID(); }
	void map_set_active(RID p_map, bool p_active) override {}
	bool map_is_active(RID p_map) const override { return false; }
	void map_set_up(RID p_map, Vector3 p_up) override {}
	Vector3 map_get_up(RID p_map) const override { return Vector3(); }
	void map_set_cell_size(RID p_map, real_t p_cell_size) override {}
	real_t map_get_cell_size(RID p_map) const override { return 0; }
	void map_set_cell_height(RID p_map, real_t p_cell_height) override {}
	real_t map_get_cell_height(RID p_map) const override { return 0; }
	void map_set_merge_rasterizer_cell_scale(RID p_map, float p_value) override {}
	float map_get_merge_rasterizer_cell_scale(RID p_map) const override { return 1.0; }
	void map_set_use_edge_connections(RID p_map, bool p_enabled) override {}
	bool map_get_use_edge_connections(RID p_map) const override { return false; }
	void map_set_edge_connection_margin(RID p_map, real_t p_connection_margin) override {}
	real_t map_get_edge_connection_margin(RID p_map) const override { return 0; }
	void map_set_link_connection_radius(RID p_map, real_t p_connection_radius) override {}
	real_t map_get_link_connection_radius(RID p_map) const override { return 0; }
	Vector<Vector3> map_get_path(RID p_map, Vector3 p_origin, Vector3 p_destination, bool p_optimize, uint32_t p_navigation_layers) override { return Vector<Vector3>(); }
	Vector3 map_get_closest_point_to_segment(RID p_map, const Vector3 &p_from, const Vector3 &p_to, const bool p_use_collision) const override { return Vector3(); }
	Vector3 map_get_closest_point(RID p_map, const Vector3 &p_point) const override { return Vector3(); }
	Vector3 map_get_closest_point_normal(RID p_map, const Vector3 &p_point) const override { return Vector3(); }
	RID map_get_closest_point_owner(RID p_map, const Vector3 &p_point) const override { return RID(); }
	Vector3 map_get_random_point(RID p_map, uint32_t p_navigation_layers, bool p_uniformly) const override { return Vector3(); }
	TypedArray<RID> map_get_links(RID p_map) const override { return TypedArray<RID>(); }
	TypedArray<RID> map_get_regions(RID p_map) const override { return TypedArray<RID>(); }
	TypedArray<RID> map_get_agents(RID p_map) const override { return TypedArray<RID>(); }
	TypedArray<RID> map_get_obstacles(RID p_map) const override { return TypedArray<RID>(); }
	void map_force_update(RID p_map) override {}
	uint32_t map_get_iteration_id(RID p_map) const override { return 0; }
	void map_set_use_async_iterations(RID p_map, bool p_enabled) override {}
	bool map_get_use_async_iterations(RID p_map) const override { return false; }

	RID region_create() override { return RID(); }
	uint32_t region_get_iteration_id(RID p_region) const override { return 0; }
	void region_set_use_async_iterations(RID p_region, bool p_enabled) override {}
	bool region_get_use_async_iterations(RID p_region) const override { return false; }
	void region_set_enabled(RID p_region, bool p_enabled) override {}
	bool region_get_enabled(RID p_region) const override { return false; }
	void region_set_use_edge_connections(RID p_region, bool p_enabled) override {}
	bool region_get_use_edge_connections(RID p_region) const override { return false; }
	void region_set_enter_cost(RID p_region, real_t p_enter_cost) override {}
	real_t region_get_enter_cost(RID p_region) const override { return 0; }
	void region_set_travel_cost(RID p_region, real_t p_travel_cost) override {}
	real_t region_get_travel_cost(RID p_region) const override { return 0; }
	void region_set_owner_id(RID p_region, ObjectID p_owner_id) override {}
	ObjectID region_get_owner_id(RID p_region) const override { return ObjectID(); }
	bool region_owns_point(RID p_region, const Vector3 &p_point) const override { return false; }
	void region_set_map(RID p_region, RID p_map) override {}
	RID region_get_map(RID p_region) const override { return RID(); }
	void region_set_navigation_layers(RID p_region, uint32_t p_navigation_layers) override {}
	uint32_t region_get_navigation_layers(RID p_region) const override { return 0; }
	void region_set_transform(RID p_region, Transform3D p_transform) override {}
	Transform3D region_get_transform(RID p_region) const override { return Transform3D(); }
	void region_set_navigation_mesh(RID p_region, Ref<NavigationMesh> p_navigation_mesh) override {}
#ifndef DISABLE_DEPRECATED
	void region_bake_navigation_mesh(Ref<NavigationMesh> p_navigation_mesh, Node *p_root_node) override {}
#endif // DISABLE_DEPRECATED
	int region_get_connections_count(RID p_region) const override { return 0; }
	Vector3 region_get_connection_pathway_start(RID p_region, int p_connection_id) const override { return Vector3(); }
	Vector3 region_get_connection_pathway_end(RID p_region, int p_connection_id) const override { return Vector3(); }
	Vector3 region_get_closest_point_to_segment(RID p_region, const Vector3 &p_from, const Vector3 &p_to, bool p_use_collision = false) const override { return Vector3(); }
	Vector3 region_get_closest_point(RID p_region, const Vector3 &p_point) const override { return Vector3(); }
	Vector3 region_get_closest_point_normal(RID p_region, const Vector3 &p_point) const override { return Vector3(); }
	Vector3 region_get_random_point(RID p_region, uint32_t p_navigation_layers, bool p_uniformly) const override { return Vector3(); }
	AABB region_get_bounds(RID p_region) const override { return AABB(); }

	RID link_create() override { return RID(); }
	uint32_t link_get_iteration_id(RID p_link) const override { return 0; }
	void link_set_map(RID p_link, RID p_map) override {}
	RID link_get_map(RID p_link) const override { return RID(); }
	void link_set_enabled(RID p_link, bool p_enabled) override {}
	bool link_get_enabled(RID p_link) const override { return false; }
	void link_set_bidirectional(RID p_link, bool p_bidirectional) override {}
	bool link_is_bidirectional(RID p_link) const override { return false; }
	void link_set_navigation_layers(RID p_link, uint32_t p_navigation_layers) override {}
	uint32_t link_get_navigation_layers(RID p_link) const override { return 0; }
	void link_set_start_position(RID p_link, Vector3 p_position) override {}
	Vector3 link_get_start_position(RID p_link) const override { return Vector3(); }
	void link_set_end_position(RID p_link, Vector3 p_position) override {}
	Vector3 link_get_end_position(RID p_link) const override { return Vector3(); }
	void link_set_enter_cost(RID p_link, real_t p_enter_cost) override {}
	real_t link_get_enter_cost(RID p_link) const override { return 0; }
	void link_set_travel_cost(RID p_link, real_t p_travel_cost) override {}
	real_t link_get_travel_cost(RID p_link) const override { return 0; }
	void link_set_owner_id(RID p_link, ObjectID p_owner_id) override {}
	ObjectID link_get_owner_id(RID p_link) const override { return ObjectID(); }

	RID agent_create() override { return RID(); }
	void agent_set_map(RID p_agent, RID p_map) override {}
	RID agent_get_map(RID p_agent) const override { return RID(); }
	void agent_set_paused(RID p_agent, bool p_paused) override {}
	bool agent_get_paused(RID p_agent) const override { return false; }
	void agent_set_avoidance_enabled(RID p_agent, bool p_enabled) override {}
	bool agent_get_avoidance_enabled(RID p_agent) const override { return false; }
	void agent_set_use_3d_avoidance(RID p_agent, bool p_enabled) override {}
	bool agent_get_use_3d_avoidance(RID p_agent) const override { return false; }
	void agent_set_neighbor_distance(RID p_agent, real_t p_distance) override {}
	real_t agent_get_neighbor_distance(RID p_agent) const override { return 0; }
	void agent_set_max_neighbors(RID p_agent, int p_count) override {}
	int agent_get_max_neighbors(RID p_agent) const override { return 0; }
	void agent_set_time_horizon_agents(RID p_agent, real_t p_time_horizon) override {}
	real_t agent_get_time_horizon_agents(RID p_agent) const override { return 0; }
	void agent_set_time_horizon_obstacles(RID p_agent, real_t p_time_horizon) override {}
	real_t agent_get_time_horizon_obstacles(RID p_agent) const override { return 0; }
	void agent_set_radius(RID p_agent, real_t p_radius) override {}
	real_t agent_get_radius(RID p_agent) const override { return 0; }
	void agent_set_height(RID p_agent, real_t p_height) override {}
	real_t agent_get_height(RID p_agent) const override { return 0; }
	void agent_set_max_speed(RID p_agent, real_t p_max_speed) override {}
	real_t agent_get_max_speed(RID p_agent) const override { return 0; }
	void agent_set_velocity_forced(RID p_agent, Vector3 p_velocity) override {}
	void agent_set_velocity(RID p_agent, Vector3 p_velocity) override {}
	Vector3 agent_get_velocity(RID p_agent) const override { return Vector3(); }
	void agent_set_position(RID p_agent, Vector3 p_position) override {}
	Vector3 agent_get_position(RID p_agent) const override { return Vector3(); }
	bool agent_is_map_changed(RID p_agent) const override { return false; }
	void agent_set_avoidance_callback(RID p_agent, Callable p_callback) override {}
	bool agent_has_avoidance_callback(RID p_agent) const override { return false; }
	void agent_set_avoidance_layers(RID p_agent, uint32_t p_layers) override {}
	uint32_t agent_get_avoidance_layers(RID p_agent) const override { return 0; }
	void agent_set_avoidance_mask(RID p_agent, uint32_t p_mask) override {}
	uint32_t agent_get_avoidance_mask(RID p_agent) const override { return 0; }
	void agent_set_avoidance_priority(RID p_agent, real_t p_priority) override {}
	real_t agent_get_avoidance_priority(RID p_agent) const override { return 0; }

	RID obstacle_create() override { return RID(); }
	void obstacle_set_map(RID p_obstacle, RID p_map) override {}
	RID obstacle_get_map(RID p_obstacle) const override { return RID(); }
	void obstacle_set_paused(RID p_obstacle, bool p_paused) override {}
	bool obstacle_get_paused(RID p_obstacle) const override { return false; }
	void obstacle_set_avoidance_enabled(RID p_obstacle, bool p_enabled) override {}
	bool obstacle_get_avoidance_enabled(RID p_obstacle) const override { return false; }
	void obstacle_set_use_3d_avoidance(RID p_obstacle, bool p_enabled) override {}
	bool obstacle_get_use_3d_avoidance(RID p_obstacle) const override { return false; }
	void obstacle_set_radius(RID p_obstacle, real_t p_radius) override {}
	real_t obstacle_get_radius(RID p_obstacle) const override { return 0; }
	void obstacle_set_height(RID p_obstacle, real_t p_height) override {}
	real_t obstacle_get_height(RID p_obstacle) const override { return 0; }
	void obstacle_set_velocity(RID p_obstacle, Vector3 p_velocity) override {}
	Vector3 obstacle_get_velocity(RID p_obstacle) const override { return Vector3(); }
	void obstacle_set_position(RID p_obstacle, Vector3 p_position) override {}
	Vector3 obstacle_get_position(RID p_obstacle) const override { return Vector3(); }
	void obstacle_set_vertices(RID p_obstacle, const Vector<Vector3> &p_vertices) override {}
	Vector<Vector3> obstacle_get_vertices(RID p_obstacle) const override { return Vector<Vector3>(); }
	void obstacle_set_avoidance_layers(RID p_obstacle, uint32_t p_layers) override {}
	uint32_t obstacle_get_avoidance_layers(RID p_obstacle) const override { return 0; }

	virtual void query_path(const Ref<NavigationPathQueryParameters3D> &p_query_parameters, Ref<NavigationPathQueryResult3D> p_query_result, const Callable &p_callback = Callable()) override {}

#ifndef _3D_DISABLED
	void parse_source_geometry_data(const Ref<NavigationMesh> &p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData3D> &p_source_geometry_data, Node *p_root_node, const Callable &p_callback = Callable()) override {}
	void bake_from_source_geometry_data(const Ref<NavigationMesh> &p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData3D> &p_source_geometry_data, const Callable &p_callback = Callable()) override {}
	void bake_from_source_geometry_data_async(const Ref<NavigationMesh> &p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData3D> &p_source_geometry_data, const Callable &p_callback = Callable()) override {}
	bool is_baking_navigation_mesh(Ref<NavigationMesh> p_navigation_mesh) const override { return false; }
	String get_baking_navigation_mesh_state_msg(Ref<NavigationMesh> p_navigation_mesh) const override { return ""; }
#endif // _3D_DISABLED

	RID source_geometry_parser_create() override { return RID(); }
	void source_geometry_parser_set_callback(RID p_parser, const Callable &p_callback) override {}

	Vector<Vector3> simplify_path(const Vector<Vector3> &p_path, real_t p_epsilon) override { return Vector<Vector3>(); }

	void free_rid(RID p_object) override {}
	void set_active(bool p_active) override {}
	void process(double p_delta_time) override {}
	void physics_process(double p_delta_time) override {}
	void init() override {}
	void sync() override {}
	void finish() override {}

	int get_process_info(ProcessInfo p_info) const override { return 0; }

	void set_debug_enabled(bool p_enabled) {}
	bool get_debug_enabled() const { return false; }
};
