<?xml version="1.0" encoding="UTF-8" ?>
<class name="SpringBoneCollision3D" inherits="Node3D" api_type="core" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		A base class of the collision that interacts with [SpringBoneSimulator3D].
	</brief_description>
	<description>
		A collision can be a child of [SpringBoneSimulator3D]. If it is not a child of [SpringBoneSimulator3D], it has no effect.
		The colliding and sliding are done in the [SpringBoneSimulator3D]'s modification process in order of its collision list which is set by [method SpringBoneSimulator3D.set_collision_path]. If [method SpringBoneSimulator3D.are_all_child_collisions_enabled] is [code]true[/code], the order matches [SceneTree].
		If [member bone] is set, it synchronizes with the bone pose of the ancestor [Skeleton3D], which is done in before the [SpringBoneSimulator3D]'s modification process as the pre-process.
		[b]Warning:[/b] A scaled [SpringBoneCollision3D] will likely not behave as expected. Make sure that the parent [Skeleton3D] and its bones are not scaled.
	</description>
	<tutorials>
	</tutorials>
	<methods>
		<method name="get_skeleton" qualifiers="const">
			<return type="Skeleton3D" />
			<description>
				Get parent [Skeleton3D] node of the parent [SpringBoneSimulator3D] if found.
			</description>
		</method>
	</methods>
	<members>
		<member name="bone" type="int" setter="set_bone" getter="get_bone" default="-1">
			The index of the attached bone.
		</member>
		<member name="bone_name" type="String" setter="set_bone_name" getter="get_bone_name" default="&quot;&quot;">
			The name of the attached bone.
		</member>
		<member name="position_offset" type="Vector3" setter="set_position_offset" getter="get_position_offset">
			The offset of the position from [Skeleton3D]'s [member bone] pose position.
		</member>
		<member name="rotation_offset" type="Quaternion" setter="set_rotation_offset" getter="get_rotation_offset">
			The offset of the rotation from [Skeleton3D]'s [member bone] pose rotation.
		</member>
	</members>
</class>
