appearance {
	material { diffuse 0.64 .85 1   edgecolor 0.64 .85 1 }
	texture {
	    file earth.ppm.Z
	    transform {
		1 0 0 0
		0  1 0 0
		0  0 1 0
		.5 0 0 1
	    }
	}
}
< cyl.mesh
