appearance {
        material { diffuse .95 1 .85  edgecolor .95 1 .85 }
        texture {
	   transform { define T
		1 0 0 0
		0 .98 0 0
		0 0   1 0
		0 .01 0 1
	   }
	   file jupiter.ppm.gz
	}
}
< cyl.mesh
