TITLE: FROG
NAME: Scott McKay
COUNTRY: Canada
EMAIL: SMCKAY1@VALDES.UVIC.CA
WEBPAGE: http://gulf.uvic.ca/~smckay1/Raytrace.html
TOPIC: Metamorphosis
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
MPGFILE: frog.mpg
ZIPFILE: frog.zip
RENDERER USED: 
    POV Ray

TOOLS USED: 
    CMPEG and a Generic MPEG Viewer

CREATION TIME: 
    1 hour and 17 minutes to render

HARDWARE USED: 
    AMD 166

ANIMATION DESCRIPTION: 


        An egg, turns into a tadpole. The tadpole turns into a Frog. The
Frog lives in a marsh. The Frog is hungry. The End. 
 
DESCRIPTION OF HOW THIS IMAGE WAS CREATED:

NOTE:
        The art is simple. I did not spend time making the frog or the 
metamorphosis look realistic. I wanted the animation to be entertaining
rather than educational. Therefore, for technical merit please examine 
the source files described bellow.
 
        Two files exist in the ZIP file: FROGVAL.POV and FROGOBJ.INC. The
first contains a #switch statement is based on the clock variable; each
case in the #switch statement depicts one action. The other file contains 
the objects rendered in the scene. The objects reference variables 
previously declared in FROGVAL.

        There are many benefits to doing this. Changes need only be made to
one file. If I want to increase or decrease the total frames, I need only 
change the Final_Frame value in the command line settings. To view a certain
frame or to create a subset of the animation, I need only change the command
line settings as well. 

        I was able to create a 3,000 frame animation that fit under 3 megs
but found it too slow. I changed the Final_Frame Value from 3000 to 10d00 to
create an more fluid animation (The 3,000 frames took 3hours and 40 minutes 
to render).

ABOUT ME

I'm a student of the University of Victoria, currently on a work term as a
Software Test Engineer. I've dabbled in POV to create Stonehenge, a few stick
men, and this frog. This is my first entry in the IRTC.

