TITLE: Midnight Sun Solar Race Team
NAME: Derek Wight
COUNTRY: Canada
EMAIL: dlwight@engmail.uwaterloo.ca
TOPIC: Transportation
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION
MPGFILE: midsun.mpg
TOOLS USED: 
    Povray for Windows 3.02
            I-DEAS - aerobody
            Autocad r12 - convert IGES format from Ideas to 3ds
            WC2POV - convert 3ds to POV
            Terrain maker
            Custom C++ programs - mainly used to create 
                                  repetative files that I was too 
                                  lazy to type out myself
            Lens FX plug-in by Chris Colefax - Sun effects
            Cmpeg - Mpeg compression


HARDWARE USED: 
    P100 w/ 48MB RAM
                UltraSparc 167, Solaris 2.5.1, w/ 128MB RAM
DEV TIME: 100+ hours
RENDERING TIME: 200+ hours - a big thanks to the Midnight Sun
                             Team for allowing me to use 990f
                             their processing time!  :)


ANIMATION DESCRIPTION: 



NOTE!!!  If you are using a Mac or a really bright screen, turn
down the brightness, it looks much better that way.  I recommend
using Vmpeg to view it, and it should ideally be played at 15
fps.  I've noticed that it does NOT play correctly with the
windows 95 player.

Everything except for the aerobody was hand coded and no post
processing was used.  I'd be happy to provide any of the objects
needed to recreate the scenes except for the aerobody design.
It is what is giving us the edge in the SunRayce competition... 
so we wouldn't want to just give it away to other teams.  :)
The only reason that I didn't include them was because I 
litterally have thousands of files.

Just a few other notes, the final scene is an adaptation of
the Midnight Sun IV logo used with permission by the Midnight
Sun Solar Race Team at the University of Waterloo... and yes
I know the lighting is a little wacky, but I guess the 
original artist wasn't familier with the concept of how the
sun reflects off them moon.  There is not a single external 
texture map (gif, jpg, etc.) in this entire animation!  
Everything is composed entirely of textures, pigments and 
finishes.  That was more of a personal challenge because I
find I often rely too heavily on them.

