TITLE: Spatial Decay
NAME: H. E. Day (Howard Earl)
COUNTRY: USA
EMAIL: PovRayGuy@aol.com
WEBPAGE: http://www.teleport.com/~milan/CylyCON/index.html
TOPIC: Decay
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
MPGFILE: spd.mpg
ZIPFILE: spd.zip
RENDERER USED: 

    Pov Ray 3.1 (Superpatched)

TOOLS USED: 

    GUM 0.98, Adobe Photoshop 4.01

RENDER TIME: 
    ~128 hours



HARDWARE USED: 

    Pentium 200Mhz MMX 32MB RAM


ANIMATION DESCRIPTION: 

This is about a small conflict between two opposing forces - Edge pirates, and
the COM space defense force (Confederation of Man). Anyway, the MPEG starts
with you looking at a debris field, the product of pirate activity. Two COM
Lancer-class interceptors fly through the debris, the last reported position of
the Cornada, a free freighter.  A wing of pirate fighters blow by, and the
action begins! 
 

HOW THIS ANIMATION WAS CREATED:
The Spacecraft were slightly influenced by the upcoming Space-Strategy game
Homeworld (www.homeworld.net).
I used many of the superpatch's special objects in the flic, such as
sphere_sweeps and...well lots of sphere_sweeps.  These are great for pipes on
the craft's surface and are much less memory-consuming than torii and
cylinders.  The cockpit canopy was made with heightfields, and turned out
rather well. The modelling, as always, was done in GUM. The code included is
intended to show how I made this animation, but does not include any
texture_maps or additional plug-ins.  I would like to thank Chris Colefax for
the Galaxy.inc, and Nathan Kopp for his Lens-Flare includes.
Thanks to TonyB for his help in recommending an AVI to MPEG converter.

Enjoy!

H.E. Day
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P.S. Included in the ZIP is a short-story I did for school, also entitled
Spatial Decay.  I'm proud to say that it got a A, despite being about cheesy
spaceships and dogfights.



