TITLE: Force Of Ships
NAME: Mark "ScottishPig" Burger
COUNTRY: Born UK Living US
EMAIL: dapigg2000@yahoo.com
WEBPAGE: http://www.geocities.com/dapigg2000 andhttp://www25.brinkster.com/scottishpig

TOPIC: FORCE
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
MPGFILE: sp_ship.mpg
ZIPFILE: sp_ship.zip
RENDERER USED: 
    BLENDER 2.23 and BLENDER 1.80a

TOOLS USED: 
    MSPAINT, GIMP (file conversions), VIRTUALDUB

CREATION TIME: 
    ~ 120 hours (50 hours rendering)

HARDWARE USED: 
    Pentium

ANIMATION DESCRIPTION: 

Some people may find it's relation to the topic. I am trying to say the
following
F=ma
Force of the scottish (smaller blue and white, flying the rampant lion flag)
ship
is greater than the target practice ship (spanish, flying modern spanish flag,
green
and white (practice colours)).

I Greatly exaggerated the force of the cannonball hitting the front of the green
ship's
hull to make it look... ...more forceful. (Something like gently nuking a wooden
ship?)

The beginning musketfire was to show the force of gun, force of gravity pulling
guy in water...
Lots of force in this animation! The sinking was dramatically sped up. (For my
computer's sake-
and to exagerate force even more)


VIEWING RECOMMENDATIONS: 

Check your screen's gamma and contrast. I sometimes find people have it
unusually
dark.


DESCRIPTION OF HOW THIS ANIMATION WAS CREATED: 
    (kinda long)
Textures:
For the hulls:
I used MSPAINT to draw imperfect horizontal and vertical lines in a brick-like
pattern. THen I applied colour using the materialbuttons in blender.
For the sails, I did the same, but rather drawing a different pattern.
For the cliff/grass: Just a scribble blurred together with gimp and tiled
heavily
in blender with an applied normap for the rocks
Modelling:
EVERYTHING IN BLENDER. THE END!
Rendering:
Thank god for blender.
Also, I used virtualdub to put parts together. It would have taken somewhere
near 44 hours
of rendering if I rendered it all at once...

