... from the .POV file:
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Image:		sjgtoys5

Background:	Entry for the January Internet Raytrace Competition

Render time: 	800x600 with 0.3 anti-aliasing:
		17 hours 27 minutes using POV 2.2 under Solaris 2.x
		on a 2-headed Sun SPARC 10 with 128 Meg of memory.

Legal:		Created by Samuel J. Goldstein.
		This file is Copyright (C) 1995. All rights reserved. You may
		use this source file to create the scene or use the components
		in your own scenes, with or without modifications, freely
		for NON-COMMERCIAL purposes. Please send me a copy of any
		scene (other than the original) that incorporates any
		significant part of this file.

		Commercial users please contact me for terms of use or
		information about my art services.

		I can be reached at:
		4227 Sunnyside Ave, Los Angeles, CA 90066-5609
		310-822-5426
		goldstein@aerospace.aero.org

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Comments:

This was a fun project. It got me thinking about the toys I've played with at various times in my life, and left a bunch of possibilities: a tricycle, a treehouse, D&D figures & dice, a camera, a computer, or the Porsche. The rainy weather here has me thinking of Spring, and the times when I had time to really experience the seasons. This left me with the tricycle.

The original scene, with mountains, trike, and road was put together relatively quickly. But I wanted the mood to be stronger, and decided to add some trees. I figured that L-Value trees were overkill, and that I'd write my own simpler, lightweight tree grower. So I fired up the C compiler. Well, two versions
later, they're different than L-Value trees,  but I doubt they're computationally cheaper... I also wanted to add in new leaves to enhance the Spring-like mood, but haven't had time. So it's a Winter scene after all.

___Samuel___

