scene2.jpg ( by Jay Sprenkle ):
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This is my entry for the october ray tracing contest.
It is a little rough, this is my first entry and I only had
a week or so to finish it. My apologies to the judges for
rushing it in at the last moment

How I did it:
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The water was created using a plane object with a normal texture
to make it appear to have gentle waves.

The rocky cliffs are a height field stolen from the pov sample
trace files.

The sky is a standard combination of textures from pov sample sources
applied to a very large sphere.

The building was created by hand using csg objects. If you're going
to do this you might want to check out the "moray" editor. It is
a wireframe editor that makes visualization of how the parts fit
together much simpler. I did not use moray for this project but I
have for others.

The building uses a roughened texture to simulate stucco. It sort
of worked but could be improved a lot.

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My name is Jay Sprenkle
I am a programmer by trade and an artist by inclination.
If you would like to get in touch with me you can send
email to: 'keystone@sky.net' or view my web page at:
'http://www.sky.net/~keystone
