Shrine by Bill Marrs, October 1995
==================================

A lonely Shrine

Tools:
=====
    POVsb         A windows scene builder.  I used this to create the shrine
                  and pool, then placed them on the height field.
    Winpov08      An unofficial Windows compile of Povray.  This is
                  what I use to render the scene.
    gforge        Used to create the height field (the mountain in the
                  background) 
    Lviewpro      I used this to manipulate the image maps.
    
    (all of the above programs are available on the Net)

Image:
=====
    The image was rendered on a 132 MHz Silicon Graphics Indy workstation.

    POV-Ray Options in effect: +v1 +fd +mb25 +a0.300 +j1.000 +r3 -q9 -w800
	-h600 -s1 -e600 -k0.000 -mv2.0 -ishrine.pov
    Resolution 800 x 600
    # Rays:     2408241    # Pixels:      480800  # Pixels supersampled:      45841
      Ray->Shape Intersection Tests:
       Type             Tests    Succeeded   Percentage
      -----------------------------------------------------------
      Sphere          4032555      641290       15.90
      Plane           6191162     3557865       57.47
      Triangle        1126347      144007       12.79
      Box            16613324     8714668       52.46
      Cone           16209689     1646804       10.16
      Height Fld      6195242     1742378       28.12
      Calls to Noise:      5969761
      Calls to DNoise:     7119318
      Shadow Ray Tests:    7556961     Blocking Objects Found:     1416073
      Reflected Rays:      1162088
      Refracted Rays:       757436
      Time For Trace:    0 hours 44 minutes 48.00 seconds

Files:
=====
    shrine.psb   - The POVsb file.
    shrine.pov   - Povray scene file as generated by POVsb (with some
                   minor pathname changes to enable better portability)
    include.inc  - A file used by POVsb to allow for includes, here is
                   where I define my textures
    peak.tga     - This is the height field as generated by gforge.
    peakmap.tga  - This is the texture for the height field (basically
                   I smoothed out the colors in the peak.tga image)
    greywall.gif - This is a squiggly line image used for the inside
                   way of the shrine.
    dome.gif     - This is the same image with slightly different
                   coloring for the dome.
    floor.inc    - This is the flooring tiles, created by hand 
    
Comments?
=========
    Please email any comments or criticisms to bill@atria.com.
    http://www.apocalypse.org/pub/u/bill

