#declare Blue_Swirl = 
texture {
  pigment {
    agate
    color_map {
      [0.5 color Blue]
      [0.6 color Clear]
      [0.5 color MidnightBlue]
      [0.6 color Clear]
    }
  }
} // End Texture

#declare Vein_Glass =
texture {Glass3 
         pigment {color Vein filter .9}}

#declare BV_Layer =
texture {
    texture {Vein_Glass}
    texture {Blue_Swirl}
        }
         
#declare Cone_Swirl = 
texture {
  pigment {
    gradient z
    color_map {
      [0.2 color Vein]
      [0.3 color BlueViolet]
      [0.2 color CoolCopper]
      [0.3 color Coral]
    }
    turbulence 2.9
    frequency 4
    phase 3.8
  }
  normal {
    waves 3.4
  }
  finish {
    reflection 0.8
  }
} // End Texture
