TITLE: Hell Flier
NAME: Parke Cannon
COUNTRY: USA
EMAIL: parke@gte.net
WEBPAGE: Http://home1.gte.net/parke/splane.htm
TOPIC: Flight
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: splane.jpg
RENDERER USED: PovRay 3.0 beta
TOOLS USED: Povsb, Povray, HeightMap
HARDWARE USED: Pentium 120 mhz
IMAGE DESCRIPTION: 

Sail Plane flying through hell. Extensive use of Halo.

DESCRIPTION OF HOW THIS IMAGE WAS CREATED: I was trying to do something that
would have a lot more dynamic action and less of a sterile non- moving image
that 3d has a tendency to illustrate.  Besides that I was trying to use a lot
less math than I normally do with my renderings.
    The sailing plane is a csg modeled in Povsb with only the standard shapes
included with the program. To insure a lot of contrast with the vast use of
_Halo_ I tended to use little or no bumps, waves, etc, in the normals. The
Height map was with the Heightmap program. I tried many combinations of color
mapping but decided the default mapping was the most enteresting and reacted
well with the halos. There are three large halos in the scene not including the
halo on top of the light house. The atmosphere was with a black hollow box with
spherical mapping. The river of fire is two halo fields on top of each other
scaled larger than the containing sphere so as to eliminate the ghosting that
comes from stacking more than one halo field.
    Well_. That_s it. It is a simple rendering. I hope you feel the artistic
abilities of Povray and the other Pov related programs show through with this
rendering. Maybe I can show that 3d rendering does not have to be relatively
sterile but can also involve motion to a degree. In the future I will be
working further on that aspect. Thank You for your vote(If I got it. He He).


