If you're reading this, thanks for downloading the source for this image!
You're probably interested to study a particular feature, so to narrow
your search, here's what is in this package...

MASTER2.INI : The actual INI settings I used for the contest image
MASTER2.POV : The main control file. This one sets the lights, the camera,
              and the calls to the individual pieces of the scene.
	BACKWALL.INC : The wood panelled wall.
	BOOKS.INC : Declares a union of four upright books and a bookend.
                  The titles for those books are in the three GIF image
			maps below (since the spine of the fourth book is 
                  partway off the screen, INCEPT.GIF is re-used to save
			making a fourth GIF)...
		DHAKOR.GIF
		GOLDAGE.GIF
		INCEPT.GIF
	CHEST.INC : The wooden treasure chest. I was eventually happy with
                  the details like the clasp and the bump'ed ridges on
                  hinges, but I'm still not completely happy with the 
                  wood texture on this item. 
	CLSDBOOK.INC : A piece from my "Taproom" series, actually, adapted,
                     rotated, and utilized by the BOOKS.INC union
	EMERALD.INC : Sets some colors, maps, then calls GEM.INC (below)
	RUBY.INC : Same deal as with EMERALD.INC
	SAPPHIRE.INC : Likewise, as with EMERALD.INC
		GEM.INC : Declares the basic gemstone shape, the accompanying
                      halo, and the internal light_source in a union
	KEY.INC : like the name suggests.
	NOTE.INC : just a slightly curled bezier patch. The magic comes from
                 the "WORDS.GIF" map, below. The ripped edges must be in
                 pallette index 0.
		WORDS3.GIF
	TABLE.INC : The marble table. Well, okay, a floating superellipsoid,
                  but since you can't see the leg anyway, it'll do.
	MALLET.INC : like the name suggests.

Not part of scene, but also included for interest: Most of the *.POV
files are self explanatory, and are just close-up views of the various
items declared in INC files. They are artifacts of my scene development
phase, and I've included them only because they're tiny files that won't
add much to the ZIP and might interest a couple of people. There are 2
special files of more particular interest:

ROTATION.POV - is the file I used to extract the points for the gemstone
               prisms. Run it with the INI option Debug_File=TEST.TXT
               to see how it works. (Resolution is irrelevant, the sphere
               is just there because POV seems to object to an objectless
               scene. <pun unintended, but I thought I'd leave it in>)
TURBGA~1.POV - Obviously, DOS truncated this once long filename. It used
               to be called "TURBGAMES.POV". It is the source which
               generates the "tattered edges" for my note's image_map. A
               good example of why you need a turbulence warp when you
               already have old fashioned turblence.


Any additional questions? Feel free to email me. cfusner@enter.net
Charles Fusner
8/22/97
