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From Revera@concentric.net:
From one Newbe to another... I like your interpretation of the theme. I was
hoping a few would have the courage to do a Kinght scene.  You need some more
smoothing on the dragon and on the horse.  Also try the s-patch tutorial on
doing human faces, it will help you make the child better..... G H REVERA 

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From agage@mines.edu:
Okay, the knight->night idea was going to show up somewhere, but at least it
was put into a dream scene so you weren't just being clever.  There are a few
things I'd suggest, since you claim to be new to raytracing.

First, the lighting is decent, but it is difficult to tell where (or what)
the lights are.  An effective way to do lighting is to use only one main light
for a scene like this (since it is supposed to be at night, the light could be
coming through a door from a hallway, from a night-light, etc.) and use
shadowless lights for the other areas that need illumination (since using too
many lights with shadows is very obvious).  The biggest trouble here is keeping
things from looking too flat, since lighting really helps you distinguish
depth.
Your lighting is actually pretty well done, though the shadows being cast by
the dragon (downward) into the room blurs the separation between the two
worlds.
Not sure if this was intended.

Your modeling is good.  The only real weakness that I see is the model of the
child's head on the pillow -- it looks like a solid piece of rock, but this
may be more an issue of texturing.

Your texturing is in general pretty good, though having the cushion of the
chair
and the blanket being the same shade of green stands out.

Since you are using POVray, I'd strongly suggest playing around with normals.
For instance, a good crackle normal on the dragon would have kept it from
looking so smooth.  This would also have helped the metal on the knight from
looking too plastic.

Finally, there is one more thing I would like to suggest.  In the future, turn
on antialiasing for your final image.  If it was turned on, make the threshold
about ten times smaller.  This will smooth the edges of your objects.  Take
a look at the open book on the desk at the bottom of the picture -- there are
"jaggies" or stair-steps the the edge where it goes from one color to a
different one.  If you turn on antialiasing, those will go away.  I usually use
a threshold of 0.01 for my final renders, which makes it take a lot longer,
but it is worth it -- I can blow up the image 3 times and it still looks okay.
When you are rendering, just give it the command line option +A0.01 or find a
window somewhere that will do the same thing.

Very good for an early image!


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From Martin.Magnusson.7121@student.uu.se:
The armour texture would look more metallic if you used a smaller roughness
value,
something like finish {specular .4 roughness .001} maybe.

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From jjanger@mail.cspp.edu:
   I was wondering when someone was going to do the knight pun.

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From tlyons@gnn.com:

nice dragon!
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From mischa@rainbow.studorg.tuwien.ac.at:
That picture is cool.
I love the cute dragon, I wish my dragon looked like
yours (just a little bit more evil perhaps ;-)

P.S.: Next time you should try Antialiasing (0.3) that
        would improve the image-quality (and the rendering-
        time ;-)

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From dormammu@erols.com:
Interesting picture.. very cartoony.  Good job.


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From ethelm@bigfoot.com:
This image certainly portrays the idea that you wished to convey.
Image is a bit chunky but practice will improve this. Keep up the good work.

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From gmccarter@hotmail.com:
Clever combination of "knight" and "night".
Very good job.  Obviously lots of hard work went into
this image.
I wish there was a greater distinction between the "real"
and the "fantasy".  Perhaps greater realism on the "solid" parts,
and translucency/blurring on the "dream" parts?

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From djconnel@flash.net:
Excellent pun on the theme!!!  I am not sure where
the algebra enters into the ... err.... equation, 
but the (k)night idea is nicely done.  The mahor
room for improvement might be in texturing (it's
pretty good, but not quite winning-entry level),
and the lighting is a bit flat.  Also, the books look too 
alike, and they are an important part of the scene.
However, I like this one a lot!!!

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From cfusner@enter.net:
Very nicely done. The foreground right shows classic symptoms of needing
antialiasing (both the jaggies, and the low quality rendition of the 
images on the page). The symbol for pi, and maybe some math and geometry
symbols like the angle sign, "=", "<", ">" would have enchanced your
point with the existing numerals-floating-in-the-clouds a bit. But I
really like the idea you've created here.


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From r@dial-up30.webbernet.net:
I'm surprised that the dream theme and the "night"-"Knight" pun weren't used
more this round.  A nice cartoony style rendition of the idea.  The modelling
is decent.  I like the cloud.  The wood textures on the bed need a bit of work.
 The big problem with this image is the lack of antialiasing.  This comment by
clem@dhol.com.

