//  Texture Include file.
//
//  This file was generated for POV-Ray V3.0 by
//  NOTE: Do *NOT* remove the comment lines containing '$MRY$'.
//        To make Moray not re-export the texture, change
//        the '$MRY$' to '$MRX$'.
//


//
// ********  TEXTURES  *******
//







// Textures from previous exports [MRY]

// Textures exported in this run [MRY]



//  $MRY$: 'Topcal'


#declare Topcal = 
   texture  // Topcal
   {   
      pigment
      {
         image_map
         {
            tga   "C:\Program Files\Images\Phoenix.tga"
            once
         }
      }   
      finish
      {
         ambient 0.2
      }
   }


//  $MRY$: 'Botcal'


#declare Botcal = 
   texture  // Botcal
   {   
      pigment
      {
         image_map
         {
            tga   "C:\Program Files\Images\Calendarbottom.tga"
            once
         }
      }   
      finish
      {
         ambient 0.2
      }
   }


//  $MRY$: 'T_Glass2'


#declare T_Glass2 = 
   texture  // T_Glass2
   {   
      pigment
      {
         color rgbf <1.0, 1.0, 1.0, 1.0>
      }   
      finish
      {
         ambient 0.0
         diffuse 0.0
         phong 0.3
         phong_size 60.0
         reflection 0.5
         refraction on  ior 1.5
      }
   }


//  $MRY$: 'Beertex'


#declare Beertex = 
   texture  // Beertex
   {   
      pigment
      {
         image_map
         {
            tga   "C:\Program Files\Images\POVale.TGA"
            map_type 2
            once
         }
         scale  <-1,1,1>
         rotate 90*x
      }   
      finish
      {
         ambient 0.2
         reflection 0.1
      }
   }


//  $MRY$: 'Beertab'


#declare Beertab = 
   texture  // Beertab
   {   
      pigment
      {
         color rgb <0.9, 0.91, 0.98>
      }   
      finish
      {
         ambient 0.2
         diffuse 0.7
         brilliance 6.0
         phong 0.75
         phong_size 80.0
         reflection 0.25
      }
   }


//  $MRY$: 'Screen'


#declare Screen = 
   texture  // Screen
   {   
      pigment
      {
         image_map
         {
            tga   "C:\Program Files\Images\Static.TGA"
         }
      }   
      finish
      {
         ambient 0.827333
         diffuse 0.7
         phong 0.4
         reflection 0.03
      }
   }


//  $MRY$: 'TVbox'


#declare TVbox = 
   texture  // TVbox
   {   
      pigment
      {
         color rgb <0.3854, 0.3854, 0.3854>
      }   
      finish
      {
         ambient 0.2
      }
   }


//  $MRY$: 'TVbuttons'


#declare TVbuttons = 
   texture  // TVbuttons
   {   
      pigment
      {
         color rgb <0.6979, 0.6979, 0.6979>
      }   
      finish
      {
         ambient 0.280567
      }
   }


//  $MRY$: 'Tvbuttonback'


#declare Tvbuttonback = 
   texture  // Tvbuttonback
   {   
      pigment
      {
         color rgb <0.093733, 0.093733, 0.093733>
      }   
      finish
      {
         ambient 0.2
         reflection 0.064733
      }
   }


//  $MRY$: 'TVstandborders'


#declare TVstandborders = 
   texture  // TVstandborders
   {   
      pigment
      {
         color rgb <0.0729, 0.125, 0.031233>
      }   
      finish
      {
         ambient 0.2
      }
   }


//  $MRY$: 'TVstandwood'


#declare TVstandwood = 
   texture  // txt_167
   {   
      pigment
      {
         marble
         color_map
         {
            [ 0.0     rgbft <0.54, 0.35, 0.25, 0.0, 0.0> ]
            [ 0.2     rgbft <0.54, 0.35, 0.25, 0.0, 0.0> ]
            [ 0.4     rgbft <0.57, 0.37, 0.24, 0.0, 0.0> ]
            [ 0.6     rgbft <0.56, 0.31, 0.21, 0.0, 0.0> ]
            [ 0.8     rgbft <0.56, 0.31, 0.21, 0.0, 0.0> ]
            [ 0.9     rgbft <0.57, 0.37, 0.24, 0.0, 0.0> ]
            [ 1.0     rgbft <0.54, 0.35, 0.25, 0.0, 0.0> ]
         }
         turbulence 0.25
         scale  <9.0, 9.0, 1.0>
      }   
      finish
      {
         ambient 0.3
         diffuse 1.2
      }
   }
   texture  // txt_168
   {   
      pigment
      {
         wood
         color_map
         {
            [ 0.0     rgbft <0.4, 0.21, 0.15, 0.0, 0.0> ]
            [ 0.05    rgbft <0.4, 0.21, 0.15, 0.7, 0.0> ]
            [ 0.2     rgbft <0.4, 0.24, 0.14, 1.0, 0.0> ]
            [ 0.7     rgbft <0.4, 0.24, 0.14, 0.8, 0.0> ]
            [ 0.7     rgbft <0.3, 0.14, 0.02, 0.7, 0.0> ]
            [ 0.8     rgbft <0.3, 0.14, 0.02, 1.0, 0.0> ]
            [ 0.9     rgbft <0.3, 0.14, 0.02, 0.7, 0.0> ]
            [ 1.0     rgbft <0.25, 0.13, 0.09, 0.7, 0.0> ]
         }
         turbulence 0.3
         scale  <5.0, 10.0, 5.0>
      }   
      finish
      {
         ambient 0.6
         diffuse 0.9
      }
   }
   texture  // txt_169
   {   
      pigment
      {
         wood
         color_map
         {
            [ 0.0     rgbft <0.4, 0.21, 0.15, 0.0, 0.0> ]
            [ 0.05    rgbft <0.4, 0.21, 0.15, 0.4, 0.0> ]
            [ 0.2     rgbft <0.4, 0.24, 0.14, 0.8, 0.0> ]
            [ 0.7     rgbft <0.4, 0.24, 0.14, 0.9, 0.0> ]
            [ 0.7     rgbft <0.3, 0.14, 0.02, 0.8, 0.0> ]
            [ 0.8     rgbft <0.3, 0.14, 0.02, 0.6, 0.0> ]
            [ 0.9     rgbft <0.3, 0.14, 0.02, 0.4, 0.0> ]
            [ 1.0     rgbft <0.25, 0.13, 0.09, 0.8, 0.0> ]
         }
         turbulence 0.2
         scale  <4.0, 20.0, 4.0>
      }   
      normal
      {
         dents , 0.2
         scale  <0.1, 0.1, 0.03>
         turbulence 0.85
         frequency 0.0
      }   
      finish
      {
         ambient 0.3
         diffuse 0.9
         phong 0.5
         phong_size 20.0
         crand 0.1
      }
   }


//  $MRY$: 'Walls'


#declare Walls = 
   texture  // Walls
   {   
      pigment
      {
         color rgb <0.661093, 0.667727, 0.561406>
      }   
      finish
      {
         ambient 0.2
      }
   }


//  $MRY$: 'Clocksideandhands'


#declare Clocksideandhands = 
   texture  // Clocksideandhands
   {   
      pigment
      {
         color rgb <0.253556, 0.142244, 0.1979>
      }   
      finish
      {
         ambient 0.2
         phong 0.136667
      }
   }


//  $MRY$: 'clockglass'


#declare clockglass = 
   texture  // clockglass
   {   
      pigment
      {
         color rgbf <1.0, 1.0, 1.0, 0.99999>
      }   
      finish
      {
         ambient 0.2
         diffuse 0.0
         phong 1.0
         specular 1.0
         roughness 0.001
         reflection 0.1
         refraction on  ior 1.0
      }
   }


//  $MRY$: 'clockface'


#declare clockface = 
   texture  // clockface
   {   
      pigment
      {
         image_map
         {
            tga   "C:\Program Files\Images\Facey.TGA"
            once
         }
      }   
      finish
      {
         ambient 0.2
         reflection 0.136667
      }
   }


//  $MRY$: 'doorknob'


#declare doorknob = 
   texture  // doorknob
   {   
      pigment
      {
         color rgb <0.71, 0.65, 0.26>
      }   
      finish
      {
         ambient 0.2
         diffuse 0.7
         brilliance 6.0
         phong 0.75
         phong_size 80.0
         reflection 0.25
      }
   }


//  $MRY$: 'Blinds'


#declare Blinds = 
   texture  // Blinds
   {   
      pigment
      {
         color rgbf <0.970566, 0.973618, 0.963848, 0.2>
      }   
      finish
      {
         ambient 0.2
      }
   }


//  $MRY$: 'Doorandwindow'


#declare Doorandwindow = 
   texture  // Doorandwindow
   {   
      pigment
      {
         color rgb <0.641269, 0.657762, 0.550571>
      }   
      finish
      {
         ambient 0.2
      }
   }


//  $MRY$: 'Couch'


#declare Couch = 
   texture  // Couch
   {   
      pigment
      {
         image_map
         {
            tga   "C:\Program Files\Images\Couchy.TGA"
         }
      }   
      finish
      {
         ambient 0.2
      }
   }


//  $MRY$: 'Legtex'


#declare Legtex = 
   texture  // Legtex
   {   
      pigment
      {
         color rgb <0.870588, 0.721569, 0.529412>
      }   
      finish
      {
         ambient 0.2
      }
   }


//  $MRY$: 'Shortstex'


#declare Shortstex = 
   texture  // Shortstex
   {   
      pigment
      {
         image_map
         {
            tga   "C:\Program Files\Images\spots.TGA"
            map_type 2
         }
         scale  <-1,1,1>
         rotate 90*x
      }   
      finish
      {
         ambient 0.2
      }
   }


//  $MRY$: 'FLowerpic'


#declare FLowerpic = 
   texture  // FLowerpic
   {   
      pigment
      {
         image_map
         {
            tga   "C:\Program Files\Images\FLOWER.tga"
            once
         }
      }   
      finish
      {
         ambient 0.2
      }
   }
