#include "shapes.inc"
#include "shapes2.inc"
#include "shapesQ.inc"
#include "colors.inc"

camera { location <0, 0, -10>
         right <4/3, 0, 0>
         up <0, 1, 0>
         sky <0, 1, 0>
         direction <0, 0, 1.8>
         look_at <0, 0, 0> }

light_source { <50, 50, -50> color White }

#declare Hills = texture { pigment { bozo turbulence 0.6
                                     color_map { [0 color Black]
                                                 [0.75 color Black]
                                                 [0.8 color White]
                                                 [1 color White] }
                                     translate <-1.1, -2.15, 0>
                                     scale <13, 13, 13> }
                           finish { ambient 1 } }

plane { <0, 0, -1>, 0 texture { Hills } }
