#include "colors.inc"
#include "textures.inc"
#include "shapes.inc"
#include "shapes.inc"
#include "shapes2.inc"
#include "shapesQ.inc"
#include "colors.inc"

camera { location <0, 0, -10>
         right <4/3, 0, 0>
         up <0, 1, 0>
         sky <0, 1, 0>
         direction <0, 0, 1.8>
         look_at <0, 0, 0> }

light_source { <50, 50, -50> color White }

plane { <0, 0, -1>, 0 texture { pigment { granite turbulence 0.3
                                          color_map { [0 color Black]
                                                      /*[0. color Gray90]*/
                                                      [1 color White] } }
                                finish { ambient 1 }
                                scale <5, 5, 5> }
                                translate <20, 0, 0> }

