TITLE: Homeless' Home
NAME: Christophe BOUFFARTIGUE
COUNTRY: France
EMAIL: christophe.bouffartigue@libertysurf.fr
WEBPAGE: nop.

TOPIC: The city
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: cbcity.jpg
ZIPFILE: cbcity.zip
RENDERER USED: 

        WinMegapov 0.4 (scene development)
        UniMegapov 0.4 (final rendering)
        

TOOLS USED: 

        sPatch   (by Mike Clifton)
        3DWin   (by Thomas Baier)
        reorient.mcr (by John Vansickle)
        link.inc  (by Chris Colefax)
        PSP 3.12 unregistered, for one image map
        XV 3.0, for jpg conversion


RENDER TIME: 

        12h 18mn


HARDWARE USED: 

        Pentium MMX @180MHz (!!!) 48 Mo RAM (modelling, scene development)
        HP VISUALIZE B132L+ under HP-UX 10.20 (final rendering)
        

IMAGE DESCRIPTION: 

        A scene like ones you can often (too many times) see in cities...
        But like the pedestrians, we don't even pay attention to this any more.


DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 

        The pedestrians were modelled with sPatch, exported to DXF, then
converted to
        a POV mesh with 3DWIN, and the Megapov "motion_blur" was applied.

        The brick wall is made of individual bricks (a brick is the difference
between
        a box and a heigth_field), placed with a simple macro. So is made the
sidewalk
        (individual slabs).

        The "Homeless' Home" is CSG (boxes and one height field). The matress is
a simple
        superellipsoid, the sheet and pillow are bicubic patches (modelled in
sPatch).
        The fire hydrant is simple CSG, but the chains were made with the link
include
        by Chris Colefax. Everything else is CSG.

        All textures were made by me, but the rust and the dirt you can see on
almost everything
        is greatly inspired by the ones found in "Urban Tree" by Jaime Vives
Piqueres (IRTC 12/99).
        Except for the "please help" picture (made with PSP 3.12), all image
maps and height_fields
        are procedural ones or pictures made with POV (even the posters...).

        For further informations, source is provided...

