TITLE: City on a Rainy Day
NAME: David Morgan-Mar
COUNTRY: Australia
EMAIL: mar@physics.usyd.edu.au
WEBPAGE: http://www.physics.usyd.edu.au/~mar/
TOPIC: The City
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: dmcity.jpg
ZIPFILE: dmcity.zip
RENDERER USED: 
    POV-Ray 3.1

TOOLS USED: 

    PaintShop Pro 5.1 (image maps, jpeg conversion)
    Chris Colefax's City include files

RENDER TIME: 
    34 min, 54 sec

HARDWARE USED: 
    Pentium II 350MHz, 64MB


IMAGE DESCRIPTION: 

Looking out the office window on a rainy day.


DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 

With 4.5 weeks spent on vacation in the middle of this round, I had to
come up with something and execute it quickly. The idea was simple...
I just looked out the window at work one day.

I spent some time fiddling with creating streets and traffic lights and
realised I was never going to have time to do any buildings. I unzipped
Chris Colefax's city include files (which had been sitting untouched on
my HD for months) to see if I could cannibalise any code and within an
hour I had fantastic buildings in my scene! I went from there,
basically adding custom objects to Chris's includes, tweaking various
default city objects, and adding other features.

There is no media in this scene: lights are done with semi-transparent
cones and the fog is a simple POV fog statement. There's really nothing
tricky here, because I didn't have time to get into really nitty-gritty
coding.

The rain is a plane with a mostly transparent stretched bozo pattern, and
the water-on-window effect is a pane of glass with a turbulent sine-wave
texture and a refractive index.

As usual, this is all hand-coded in POV, with no modellers. All the source
is in the zip file, except Chris's default city include files, which are
publicly available elsewhere.

