TITLE: Rainy night downtown
NAME: Karl Manning
COUNTRY: England
EMAIL: karl@pemail.net
WEBPAGE: http://www.gfxgallery.com
TOPIC: Horror
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: rainynig.jpg
RENDERER USED: 
    POVRAY 3.1e.watcom.win32(Pentium II optimised)

TOOLS USED: 

SPatch 1.5
PaintShop Pro 6


RENDER TIME: 
    2hr 5 mins

HARDWARE USED: 
    233MHz PII 64 MB

IMAGE DESCRIPTION: 
    It's Tuesday, its raining and Ted the bouncer is looking at a
long night

DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 


Most of the textures have a high reflection and tight highlights to simulate the
effects of rain.

The road and pavements are made using a heightfield tile and setting the
water_level(!)

The office buildings are simple csgs.

The light sources fall into 2 seperate categories. The traffic lights / street
lights have high ambient on the shape and a point light just in front of it.

The lights round the door are point lights infront of a mirrorred surface. This
means that the lights are visible in the mirror, and so look like the mirrors
*are* the lights.

Ted's body was created in Spatch, and his head is blob construct.

The lit head (which gave the nightclub its name) is a heightfield based on a
scanned image of a gargoyle. It needed a fair bit of work in Paint shop before
it worked as a heightfield, in particular is has been blurred a lot to get the
smooth contours

The sign is a prism and the rest of the building is simple csg.

The car's wheels are created in spatch. I couldn't create the main body using it
so its madeup using 2 superellipsoids and lots of differences 

The walker with the umbrella is some more csg


Karl Manning
karl@pemail.net
18/4/2000

