TITLE: Year 2100 Rush Hour
NAME: Raymond A. Salvatore
COUNTRY: USA
EMAIL: bonsalva@bellsouth.net
TOPIC: City
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: rascity.jpg
RENDERER USED: 
    Raydream Studio 5 raytracer

TOOLS USED: 
    Raydream Studio, Micrographix Picture Publisher,HP digital
camera

RENDER TIME: 
    4 hours approx.

HARDWARE USED: 
    PENTIUM 233 MMX WITH 192 MEG SDRAM

IMAGE DESCRIPTION: 
    By the year 2100 there will be no need for roads
 because of the discovery of simple, lowcost, lowpower antigravity. Cities
 will pop up everywhere. But there will still be the rush hour because
 employers still havn't figured out how to stagger an 8 hour work day.
 In the future dogs will still not be allowed to drive.
 

DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 
    For the buildings I tried to
 use texture rather  than constuction to convey a fututistic look.  I also
 used a lot of round shapes.  By using a bump map with squares or lines and
 also using  a transparency map for glass, I was able to make a futuristic
city.
 I also put buildings behind the camera to reflect in the cars' domes.
 While I was designing the cars my son told me that he had dreamed I was
 designing cars with 50's type of fins.  So I did. I tried to make them
 look different from the usual "future cars."  I also designed a basic
 car which was modified many times to get as many differently designed
 cars with the same "look." Those are headlights on the bottom front and
 the sphere on the back is the atomic power plant. The headlight is a 
 squashed sphere with a glow texture and the powerplant is a couple of
 nested spheres with a fractal color scheme with a glow map.  The people
 are just extruded shapes. 
    To make the characters in the cars, I used a camera to take a picture of my
dog
 Spike and myself with my face pressed against a car's window.  I used the
 pictures to texture a cylinder (my face) and a squashed sphere (Spike).
 I subtacted the spheroid and cylinder from the cars' domes using intersection,
 after first duplicating all of the involved objects. Then I placed the 
 textured pieces into the domes. 

