TITLE: Alchemist's Lab
NAME: Tony Micklus
COUNTRY: USA
EMAIL: tony@j4tb.com
WEBPAGE: In Transit
TOPIC: The Laboratory
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: alchemy.jpg
ZIPFILE: alchemy.zip
RENDERER USED: 
    Pov-Ray 3.1g

TOOLS USED: 
    Only Photoshop to add my name to the picture

RENDER TIME: 
    Approx 29 min

HARDWARE USED: 
    Mostly on P166 got to use P3-733 toward the end and final render
on P-233

IMAGE DESCRIPTION: 
    When I think of a laboratory the image of the alchemists in
the middle ages comes to mind. This is the laboratory of such a person buried
deep in the basement of his house. Strange apparatuses, ancient books and who
knows the ingredients that sit in the bottles. 


DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 

This image was an attempt at drawing an entire image only in Pov-Ray code.
Absolutely no modelers were used. Most of the stuff is just CSG for those tech
folks out there here are better details. 

Walls/Floor: A box object merged with superellipsoids for the rocks. The 'rocks'
were repeated in a #while...end loop with random spacing and random colors
within a range. A slight bumps normal was added for the finishing touches.

Benches/Shelves: All box objects instead of one box for the table top and shelf
backing I used a series of box planks in hopes to add realism to the
construction. Wood textures were all stock textures found in the Pov-ray
includes.

Apparatus: This was done using a quarter torus object for the bends. Tubes were
all cylinders. The beakers were a cylinder/sphere merged then flattened to give
more curvature. Funnels were made of cones and the cooling apparatus used Chris
Colefax's Coil macro. All textures were stock textures found in the Pov-ray
includes. All items were hand placed.

Books: Just a box w/ a Cylinder and a slight crackle pigment to give a dusty
leather look. I was hoping to do more with these but ran out of time.

Bottles: 4 CSG objects 2 SORs and 2 Cylinder/Sphere CSGs all hand placed. The
liquids in the bottles were sheared off copies of the bottles themselves then
scaled down a tad to make them appear in the bottle. Colors were all manually
picked. Once again all stock glass textures.

Lighting: To simulate torch light I used 4 point light sources on the walls with
a slight yellow tinge.


