TITLE: Incubation room
NAME: Luis Valoyes
COUNTRY: Colombia
EMAIL: luisvaloyes@malditasea.zzn.com
WEBPAGE: http://www.luisvaloyes.uni.cc
TOPIC: The Laboratory
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: incuba01.jpg
ZIPFILE: incuba01.zip
RENDERER USED: 
    POV-Ray 3.1 for Windows

TOOLS USED: 
    -Calimax Modeller
                       -POV-Ray
                       -EditPad
                       -Pbrush
                       -IrfanView
                       -Jans Formati 8

RENDER TIME: 
    1 hour 18 min 58 sec ( 5 secs for parsing, the rest for tracing)

HARDWARE USED: 
    AMD K6, 32 Mb RAM, running Windows 98


IMAGE DESCRIPTION: 

Some kind of industrial laboratory, containing a set of incubation machines
where some unidentified creatures ( maybe mutants, maybe alien hybrids, maybe
human clones...) are growing under scientific control. The scene is quite
simple, but I wanted to make something with an industrial look, and this was
what I got.


DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 

1. MODELING: Everything in this scene was made using Calimax Modeller, using
CSG, primitives and a couple of lathe objects. I made three different modules,
one for the structure of the room, one for the wall with the windows, and one
for the incubation machine, and then I just placed them over and over again to
get a complete room with several machines.
2. TEXTURES: I used Pbrush and IrfanView to create the image maps and the bump
maps used in this scene. The control panel for the incubation machines was
created in part using Emboss (http://arneh.home.pages.de). I also used several
procedural textures.
3. SCENE: The scene was made using three modules, repeating each one several
times to get the entire room. Each structure module has its own light source,
from the lamp ,so there are 21 light sources in this scene, that's why this
simple scene took more than 1 hour to render. The composition is simple,
because I tried to create an industrial and controlled environment, and all the
light sources resulted to be useful to create a very interesting shadow
effect.
4. IMAGE: The final image was rendered with POV-Ray as an 800x600 bitmap. I used
Jans Formati to make the JPG file.

Notes: 
1. Thank you for all the comments about my two entries for the previous round,
they have been very useful.
2. This scene is a work in progress, so maybe I'll put some different shots of
the scene on my web site in the future.

