TITLE: after a long, hard day
NAME: Corbin Phillips
COUNTRY: USA
EMAIL: corbin.phillips@home.com
WEBPAGE: http://www.synapse-jump.com
TOPIC: Insects and Spiders
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: irtcsubm.jpg
RENDERER USED: 
    3d Studio Max r3.1

TOOLS USED: 
    PaintShop Pro v6.0

RENDER TIME: 
    5min 44sec

HARDWARE USED: 
    Pentium III 600MHz


IMAGE DESCRIPTION: 


As this was going to become my first entry into this competition, I wanted to
really do something interesting.  I started several scenes that were
realisitic, fantasy, and just down-right weird.  I came up with this concept
while sitting in my front room.  I wanted to make a very surreal image and have
it turn out as realistic looking as possible.  I'm going to continue to tweak
this image, but until it's finished...thanks for taking the time to look.


DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 


Most of the textures were created using maps made in PSP 6.0, there are a few
though (the decorative sphere set on the mantle that were made with procedural
maps in 3d SMax).  I'm really happy with the way the bricks in the fireplace
turned out.  (I'll be using that specific texture again)

The bug's 'hair' was created using a free hair plug in by Peter Watje (he's a
God!).

The chairs, the table legs and the frame on the picture are all lofted meshes
that took quite a bit of playing around with to get the right look.  Everything
else in the scene is a primative (some with modifiers applied).

I didn't spend a lot of time on the wallpaper as I wanted it just as a backdrop,
or foundation to hold everything up.  It will someday be a lot more realistic.

The fire in the fireplace is a combustion atmosphere that I adjusted for about 3
days until I came up with something that gave me the look I was after.  (Fire
is a pain).  The fire place screen was created using a hand-drawn grid of 1
pixel lines and using them as an opacity map.  (This was also exruciating)

I'm not sure exactly how long I've spent on this scene, but I do know that 80%
of the design time was in setting the lights.  There ended up being I think 10
lights with a lot of excludes and multiplier adjustments before it got to where
it is.

Again, this is my first entry, so be gentle.  Thanks again for taking the time
to look.

