TITLE: The Queen

NAME: stalex
COUNTRY: FRANCE

EMAIL: pairgain@worldonline.fr
WEBPAGE: http://www.multimania.com/stalex

TOPIC: Spiders And Insects
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: spiderz.jpg
RENDERER USED: 
    3dsmax 4 ' scanline renderer


TOOLS USED: 
    Windows 2000 pro SP2 )
         3dsmax 4.02
         Adobe Photoshop 6.0.1
         Poser 4 + Pro Pack SR2
         plugins for 3dsmax :
          Chaos Phoenix
          Shag Fur
         


RENDER TIME: 
    15 min 30 scd - size 1000 * 650


HARDWARE USED: 
    Celeron 466 mmx - 256 MB ram - 17" - Geforce 2 GTS 32 MB DDR

/* sorry for my english */


IMAGE DESCRIPTION: 


        At bottom of its cavern, it's here, majestuous, huge: the queen of the
killer-spiders... An explorer has discovered it, and he is astonished, afraid.
Will it spare him, will he be able to save his life ? Or will he be its further
dinner ??
        


DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 

        
        - Spiders, cavern, water has been modeled and textured into 3dsmax4. 
        - Cavern, water and ground are just plane which I've applied a noise
modifier in. I add some modifiers, especially for the water, after having
subdivided it to make the waves tumultuous.
        - Textures are some bitmapped mixed with procedural textures.
        - The explorer is a Poser4 model. I've started with a nude man, and I
dressed him entirely. I used some clothes delivered with Poser, but it was very
complicated to make his clothes follow exactly the same movment has his limbs.
Then I finished to adjust his clothes after having imported them into 3dsmax.
        - Drivel is just some deformated spheres. I've applied them an huge IOR
(indice of refraction) so that it seems to be gelatinous.
        - The spirit-lamp has been modeled with 3dsmax, the i merged it with my
main scene. The flame within has been made with Phoenix.
        - Shag Fur helped me a lot to make the spider hair.
        - I worked a lot on the lights. 13 omnilight are disposed in this scene.
There the main light (the lamp hold by the man) is emitting shadows. Others
lights are just low-intensity ones, positionned at the top of the cavern, just
here to make this scene no to be too dark. I also used a projector to enhance
the spider-queen. 
        

