TITLE: Buggy, buggy
NAME: Txemi Jendrix
COUNTRY: Bilbao, Spain
EMAIL: tji@euskalnet.net
WEBPAGE: http://home.dencity.com/tji
TOPIC: Insects and Spiders
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: tjibugs.jpg
ZIPFILE: tjibugs.zip
RENDERER USED: 
    Pov-Ray 3.1g

TOOLS USED: 
    Hamapatch, Moray 3.3, PovRay editor & The Gimp.


RENDER TIME: 

Time For Parse:    0 hours  21 minutes   26.0 seconds
Time For Trace:    1 hours 40 minutes  44.0 seconds 
Total Time:    2 hours 2 minutes  6.0 seconds


HARDWARE USED: 

AMD Athlon 600 Mhz with 128Mb Ram.


IMAGE DESCRIPTION: 

La version en castellano esta despues de esta en ingles.

Sometimes there's a bug in your software (isn't it so, Bill?), and then a
program or
your computer crashes.
But what will happen if the computer fight 'em back?. Well, probably the only
way to free from 
them is to throw them up. That's what is happening here. The computer is
vomiting all the bugs,
but the fate of a bug is to get another victim to keep itself alive, so watch
out, maybe the
one that is glued to your screen will get its goal. And the others will follow
it for sure.
I hope you like it (don't be frightened, it's just an image, but... may happen
to you?...
Bill?...;).

DESCRIPTION OF HOW THE IMAGE WAS CREATED:

The scene was composed as follows:
Almost everything was modelled with hamapatch 
( http://www.geocities.com/Tokyo/Ginza/6625/soft10.html ), 
except for the pen (it's an old model),the door's handcuff, the wall and the
table that are simply 
CSG objects made in Moray ( http://www.stmuc.com/moray ). 
I exported all to Moray, directly from hamapatch.
In Moray I planned the scene, using the toybug made in hamapatch with a lot of
referenced 
copies of it. The process was very slow because of the number of patches it's
made of. So
I made an object called tester (2 spheres and 1 cylinder) to do the job of
placement the bugs.
There are 37 bugs in this scene all placed by hand. Later,in povray editor, I
changed the tester
reference with the bug reference, and voila!
The monitor screen has been made also with hamapatch, and the effect is actually
created
by the screen object and a copy of it slightly translated a bit backwards. The
back one uses the
texture that you can see in the eyes of the screen's face, and the front one
uses a modified 
version of the pen texture with transparent parts and media.
The image maps (the can, the mouse, the monitor logo and letters and the wall)
were made
with the Gimp ( http://www.gimp.org ).
The lightning is made with one pointlight.
It has been rendered using antialiasing (0.1).
I finally used The Gimp to add a little contrast, convert from png to jpg and to
add the title
and my signature.
Everything is inside the zip file
        
    That's all, folks. 
    
   Txemi Jendrix Inspiriens 2001

DESCRIPCION DE LA IMAGEN:

A veces hay un bug en tu software (no es as_, Bill?), y entonces un programa o
tu 
ordenador se cuelga.
Pero que ocurriria si el ordenador contratacara. Bueno, probablemente la unica
forma de librarse
de ellos sea vomitarlos. Eso es lo que ocurre aqui. El ordenador esta vomitando
a todos los 
bugs, pero el sino de un bug es conseguir otra victima para mantenerse vivo, asi
que ten 
cuidado, quiza ese que esta pegado a tu pantalla pueda alcanzar su meta. Y los
demas le seguiran
seguro.
Espero que os guste (no os asusteis, es solo una imagen, pero... puede ocurrirte
a ti?...
Bill?...;)

DESCRIPCION DE COMO FUE CREADA LA IMAGEN:

La escena se compuso como sigue:
Casi todo esta modelado con Hamapatch
( http://www.geocities.com/Tokyo/Ginza/6625/soft10.html ), excepto la pluma (es
un 
modelo antiguo), la manilla de la puerta, la pared y la mesa que son objetos CSG
creados 
con Moray ( http://www.stmuc.com/moray ).
Exporte todo a Moray directamente desde Hamapatch.
En Moray pantee la escena, utilizado el bug de juguete hecho en Hamapatch con un
monton de 
referencias copiadas de el. El proceso era bastante lento por la cantidad de
patches de los que
esta hecho. Asi que hice un objeto llamado tester (2 esferas y un cilindro) para
realizar el 
trabajo de colocar a los bugs. Hay 37 bugs en la escena todos colocados a mano.
Despues en el
editor de povray cambie la referencia tester por la referencia bug, y voila!
La pantalla del monitor ha sido realizada con Hamapatch, y el efecto esta
realmente creado
por el objeto pantalla y una copia del mismo, ligeramente trasladada hacia
atras.
El objeto de atras usa la textura que puedes ver en los ojos del rostro de la
pantalla, y el del 
frente usa una version modificada de la textura de la pluma con partes
transparentes y media.
Los mapas de imagen (la lata, el raton, el logo y las letras del monitor y la
pared) fueron
realizados con The Gimp ( http://www.gimp.org ).
La iluminacion esta hecha con una pointlight.
Se ha rederizado utilizando antialiasing (0.1)
Finalmente he utilizado The Gimp para aumentar el contraste, convertir de png a
jpg y aniadir 
el titulo y la firma.
Todo esta dentro del archivo zip.

Eso es todo amigos.

Txemi Jendrix inspiriens 2001

