#declare BusStop = object {
union{
	object{cylinder{<0,0,0>,<0,160,0>,3}
		texture{T_Stone8}
		}
	object{cylinder{<0,140,-4>,<0,140,-3>,20}
		texture{
			pigment{image_map{png "busstop1.png"
				map_type 0 }}
			normal {bumps 0.75}
			finish {ambient 0.1}
			translate<0.5,0,0>
			scale 40
			}
		}
	object{Cube
		texture {
			pigment{image_map{png "busstop2.png"
				map_type 0}}
			normal {bump_map {png "bussbmp.png"
				bump_size 1 map_type 0}}
			finish {ambient 0.1}
			translate<0.5,0.5,0>
			scale 2
			}
		scale <15,32.5,0.5>
		translate<0,80,-3>
		}
	}	
}
