 +a0.5 +am2 +r2

#declare TARMAC= texture {
    pigment {   crackle turbulence 0.5
	color_map
	{
  [  0.01  color Gray20]
  [  0.1  color Gray15]
  [  0.5  color Gray10]
  [  0.7  color Gray10]
  [  1.0  color Gray20]
	}
}
    normal {crackle turbulence 0.5}
/*    finish {diffuse .6
    	brilliance .1
    	reflection .1
    	specular .5 
    	roughness .005
    	crand .1
    	}*/
    finish {diffuse .45
//    	brilliance .1
    	reflection .05
    	specular .2 
    	roughness .005
//    	crand .1
    	}
    scale .00020
  }
