#declare Blanc1=rgb<0.90,0.81,0.81>;

#declare Green1=rgb<230,170,50>/255*.7;
#declare Green2=rgb<110,160,8>/255*.7;
#declare Green1=rgb<0.4,1,0.3>*0.4*.7;
#declare Green2=rgb<60,160,8>/255*.7;
// --------------------------------------
// Grass texture
// --------------------------------------
#declare pigSpotted =pigment {
spotted
    color_map {
        [0.0, 0.2   color Tan*0.1 color Tan*0.4]
        [0.2, 0.3   color Tan*0.4 color Green1]
        [0.3, 1.01   color Green1 color Green1*1.2]
    }
}

#declare pigEarth =pigment {
    spotted
    color_map {
        [0 color Tan*0.3]
        [0.6 color Tan*0.3]
        [0.6 color Green1*0.4]
        [1   color Green1*0.4]
    }
}
#declare pigGreen=pigment{Green2*1.3}
//#declare pigSpotted=pigment{Red}
//#declare pigEarth=pigment{Blue}
#declare txtGrass=texture {                  

                pigment {
                        gradient y
                        turbulence 0.2
                                pigment_map {                                
                                    [0.0 pigEarth]
                                    [0.3 pigGreen]
                                    [0.9 pigSpotted]
                                    [1.00 pigEarth]
                                }
                        }

//        finish{ambient 0.1 diffuse 0.5 specular 0.2 roughness 0.0015}
        finish{ambient 0.05 diffuse 0.35 specular 0.6 roughness 0.0015}
        scale <.1,1,.1>
//        scale <0.001,1,0.001>
 
} 
#declare pigEarth =pigment {
    spotted
    color_map {
        [0 color Tan*0.1]
        [0.6 color Tan*0.1]
        [0.6 color Green1*0.2]
        [1   color Green1*0.2]
    }
}
#declare BGtxtGrass=texture {                  

                pigment {
                        gradient y
                        turbulence 0.2
                                pigment_map {                                
                                    [0.0 pigEarth]
                                    [0.3 pigGreen]
                                    [0.9 pigSpotted]
                                    [1.00 pigEarth]
                                }
                        }

        finish{ambient 0.1 diffuse 0.5	 specular 0.015 roughness .1}
        normal {
        	bumps .6
        }
        
        scale <.1,.1,.1>
//        scale <0.001,1,0.001>
 
} 
#declare QuickGrass=texture {
	pigment {
		colour Green * .3
	}
}
