/*
	Copyright by Thomas Baier <thomas.baier@stmuc.com>
	Created by POV Export Plugin 1.1 at Sat Jan 19 16:06:06 2002

	Material file:
*/

#declare full_filter_pigment = pigment // full_filter_pigment
{
	transmit 1.0
}

#declare full_filter_normal = normal // full_filter_normal
{
	bumps, 0.000000
}

// DEFAULT
#declare cpig_T_DEFAULT = 
pigment
{
	color rgbt <1.000000, 1.000000, 1.000000, 0.000000>
}

#declare fin_T_DEFAULT = 
finish
{
	ambient 0.300000
	diffuse 0.600000
	phong 0.729000
	phong_size 15.549057
	roughness 0.001991
	specular 0.090000
}

#declare T_DEFAULT = 
texture // DEFAULT
{
	pigment { cpig_T_DEFAULT } 
	finish  { fin_T_DEFAULT } 
}

// MIRROR.1 light 
#declare cpig_T_MIRROR_1_light_ = 
pigment
{
	color rgbt <.1000000, .1000000, .1000000, 0.000000>
}

#declare fin_T_MIRROR_1_light_ = 
finish
{
	ambient 0.300000
	diffuse 0.600000
	phong 0.729000
	phong_size 15.549057
	roughness 0.001991
	specular 0.090000
}

#declare T_MIRROR_1_light_ = 
texture // MIRROR.1 light 
{
	pigment { cpig_T_MIRROR_1_light_ } 
	finish  { fin_T_MIRROR_1_light_ } 
}

// MIRROR.1 medium
#declare cpig_T_MIRROR_1_medium = 
pigment
{
	color rgbt <1.000000, 1.000000, 1.000000, 0.000000>
}

#declare fin_T_MIRROR_1_medium = 
finish
{
	ambient 0.300000
	diffuse 0.600000
	phong 0.729000
	phong_size 15.549057
	roughness 0.001991
	specular 0.090000
}

#declare T_MIRROR_1_medium = 
texture // MIRROR.1 medium
{
	pigment { cpig_T_MIRROR_1_medium } 
	finish  { fin_T_MIRROR_1_medium } 
}

// MIRROR light re
#declare cpig_T_MIRROR_light_re = 
pigment
{
	color rgbt <.1000000, .1000000, .1000000, 0.000000>
}

#declare fin_T_MIRROR_light_re = 
finish
{
	ambient 0.300000
	diffuse 0.600000
	phong 0.729000
	phong_size 15.549057
	roughness 0.001991
	specular 0.090000
}

#declare T_MIRROR_light_re = 
texture // MIRROR light re
{
	pigment { cpig_T_MIRROR_light_re } 
	finish  { fin_T_MIRROR_light_re } 
}

// MIRROR medium g
#declare cpig_T_MIRROR_medium_g = 
pigment
{
	color rgbt <1.000000, 1.000000, 1.000000, 0.000000>
}

#declare fin_T_MIRROR_medium_g = 
finish
{
	ambient 0.300000
	diffuse 0.600000
	phong 0.729000
	phong_size 15.549057
	roughness 0.001991
	specular 0.090000
}

#declare T_MIRROR_medium_g = 
texture // MIRROR medium g
{
	pigment { cpig_T_MIRROR_medium_g } 
	finish  { fin_T_MIRROR_medium_g } 
}

// PART.5 light st
#declare cpig_T_PART_5_light_st = 
pigment
{
	color rgbt <1.000000, 1.000000, 1.000000, 0.000000>
}

#declare fin_T_PART_5_light_st = 
finish
{
	ambient 0.300000
	diffuse 0.600000
	phong 0.729000
	phong_size 15.549057
	roughness 0.001991
	specular 0.090000
}

#declare T_PART_5_light_st = 
texture // PART.5 light st
{
	pigment { cpig_T_PART_5_light_st } 
	finish  { fin_T_PART_5_light_st } 
}

// PART.5 light gr
#declare cpig_T_PART_5_light_gr = 
pigment
{
	color rgbt <1.000000, 1.000000, 1.000000, .000000>
}

#declare fin_T_PART_5_light_gr = 
finish
{
	ambient 0.300000
	diffuse 0.600000
	phong 0.729000
	phong_size 15.549057
	roughness 0.001991
	specular 0.090000
}

#declare T_PART_5_light_gr = 
texture // PART.5 light gr
{
	pigment { cpig_T_PART_5_light_gr } 
	finish  { fin_T_PART_5_light_gr } 
}

// F.LENS.1 dark g
#declare cpig_T_F_LENS_1_dark_g = 
pigment
{
	color rgbt <1.000000, 1.000000, 1.000000, 1.000000>
}

#declare fin_T_F_LENS_1_dark_g = 
finish
{
	ambient 0.300000
	diffuse 0.600000
	phong 0.729000
	phong_size 15.549057
	roughness 0.001991
	specular 0.090000
}

#declare T_F_LENS_1_dark_g = 
texture // F.LENS.1 dark g
{
	pigment { cpig_T_F_LENS_1_dark_g } 
	finish  { fin_T_F_LENS_1_dark_g } 
}

// F.LENS.1 light 
#declare cpig_T_F_LENS_1_light_ = 
pigment
{
	color rgbt <1.000000, 1.000000, 1.000000, 1.000000>
}

#declare fin_T_F_LENS_1_light_ = 
finish
{
	ambient 0.300000
	diffuse 0.600000
	phong 0.729000
	phong_size 15.549057
	roughness 0.001991
	specular 0.090000
}

#declare T_F_LENS_1_light_ = 
texture // F.LENS.1 light 
{
	pigment { cpig_T_F_LENS_1_light_ } 
	finish  { fin_T_F_LENS_1_light_ } 
}

// PART.7 light st
#declare cpig_T_PART_7_light_st = 
pigment
{
	color rgbt <1.000000, 1.000000, 1.000000, 0.000000>
}

#declare fin_T_PART_7_light_st = 
finish
{
	ambient 0.300000
	diffuse 0.600000
	phong 0.729000
	phong_size 15.549057
	roughness 0.001991
	specular 0.090000
}

#declare T_PART_7_light_st = 
texture // PART.7 light st
{
	pigment { cpig_T_PART_7_light_st } 
	finish  { fin_T_PART_7_light_st } 
}

// PART.7 light gr
#declare cpig_T_PART_7_light_gr = 
pigment
{
	color rgbt <1.000000, 1.000000, 1.000000, 0.000000>
}

#declare fin_T_PART_7_light_gr = 
finish
{
	ambient 0.300000
	diffuse 0.600000
	phong 0.729000
	phong_size 15.549057
	roughness 0.001991
	specular 0.090000
}

#declare T_PART_7_light_gr = 
texture // PART.7 light gr
{
	pigment { cpig_T_PART_7_light_gr } 
	finish  { fin_T_PART_7_light_gr } 
}

// F.LENS.3 dark g
#declare cpig_T_F_LENS_3_dark_g = 
pigment
{
	color rgbt <1.000000, 1.000000, 1.000000, 1.000000>
}

#declare fin_T_F_LENS_3_dark_g = 
finish
{
	ambient 0.300000
	diffuse 0.600000
	phong 0.729000
	phong_size 15.549057
	roughness 0.001991
	specular 0.090000
}

#declare T_F_LENS_3_dark_g = 
texture // F.LENS.3 dark g
{
	pigment { cpig_T_F_LENS_3_dark_g } 
	finish  { fin_T_F_LENS_3_dark_g } 
}

// F.LENS.3 light 
#declare cpig_T_F_LENS_3_light_ = 
pigment
{
	color rgbt <1.000000, 1.000000, 1.000000, 0.000000>
}

#declare fin_T_F_LENS_3_light_ = 
finish
{
	ambient 0.300000
	diffuse 0.600000
	phong 0.729000
	phong_size 15.549057
	roughness 0.001991
	specular 0.090000
}

#declare T_F_LENS_3_light_ = 
texture // F.LENS.3 light 
{
	pigment { cpig_T_F_LENS_3_light_ } 
	finish  { fin_T_F_LENS_3_light_ } 
}

// T.LIGHTS medi1
#declare cpig_T_T_LIGHTS_medi1 = 
pigment
{
	color rgbt <1.000000, 1.000000, 1.000000, 0.000000>
}

#declare fin_T_T_LIGHTS_medi1 = 
finish
{
	ambient 0.300000
	diffuse 0.600000
	phong 0.729000
	phong_size 15.549057
	roughness 0.001991
	specular 0.090000
}

#declare T_T_LIGHTS_medi1 = 
texture // T.LIGHTS medi1
{
	pigment { cpig_T_T_LIGHTS_medi1 } 
	finish  { fin_T_T_LIGHTS_medi1 } 
}

// T.LIGHTS ligh2
#declare cpig_T_T_LIGHTS_ligh2 = 
pigment
{
	color rgbt <1.000000, 1.000000, 1.000000, 0.000000>
}

#declare fin_T_T_LIGHTS_ligh2 = 
finish
{
	ambient 0.300000
	diffuse 0.600000
	phong 0.729000
	phong_size 15.549057
	roughness 0.001991
	specular 0.090000
}

#declare T_T_LIGHTS_ligh2 = 
texture // T.LIGHTS ligh2
{
	pigment { cpig_T_T_LIGHTS_ligh2 } 
	finish  { fin_T_T_LIGHTS_ligh2 } 
}

// T.LIGHTS dark g
#declare cpig_T_T_LIGHTS_dark_g = 
pigment
{
	color rgbt <1.000000, 1.000000, 1.000000, 0.000000>
}

#declare fin_T_T_LIGHTS_dark_g = 
finish
{
	ambient 0.300000
	diffuse 0.600000
	phong 0.729000
	phong_size 15.549057
	roughness 0.001991
	specular 0.090000
}

#declare T_T_LIGHTS_dark_g = 
texture // T.LIGHTS dark g
{
	pigment { cpig_T_T_LIGHTS_dark_g } 
	finish  { fin_T_T_LIGHTS_dark_g } 
}

// T.LIGHTS medium
#declare cpig_T_T_LIGHTS_medium = 
pigment
{
	color rgbt <1.000000, 1.000000, 1.000000, 0.000000>
}

#declare fin_T_T_LIGHTS_medium = 
finish
{
	ambient 0.300000
	diffuse 0.600000
	phong 0.729000
	phong_size 15.549057
	roughness 0.001991
	specular 0.090000
}

#declare T_T_LIGHTS_medium = 
texture // T.LIGHTS medium
{
	pigment { cpig_T_T_LIGHTS_medium } 
	finish  { fin_T_T_LIGHTS_medium } 
}

// T.LIGHTS light 
#declare cpig_T_T_LIGHTS_light_ = 
pigment
{
	color rgbt <1.000000, 1.000000, 1.000000, 0.000000>
}

#declare fin_T_T_LIGHTS_light_ = 
finish
{
	ambient 0.300000
	diffuse 0.600000
	phong 0.729000
	phong_size 15.549057
	roughness 0.001991
	specular 0.090000
}

#declare T_T_LIGHTS_light_ = 
texture // T.LIGHTS light 
{
	pigment { cpig_T_T_LIGHTS_light_ } 
	finish  { fin_T_T_LIGHTS_light_ } 
}

// T.LIGHTS black 
#declare cpig_T_T_LIGHTS_black_ = 
pigment
{
	color rgbt <.100000, .1000000, .1000000, 0.000000>
}

#declare fin_T_T_LIGHTS_black_ = 
finish
{
	ambient 0.300000
	diffuse 0.600000
	phong 0.729000
	phong_size 15.549057
	roughness 0.001991
	specular 0.090000
}

#declare T_T_LIGHTS_black_ = 
texture // T.LIGHTS black 
{
	pigment { cpig_T_T_LIGHTS_black_ } 
	finish  { fin_T_T_LIGHTS_black_ } 
}

// R.BUMPER light 
#declare cpig_T_R_BUMPER_light_ = 
pigment
{
	color rgbt <.100000, .1000000, .1000000, 0.000000>
}

#declare fin_T_R_BUMPER_light_ = 
finish
{
	ambient 0.300000
	diffuse 0.600000
	phong 0.729000
	phong_size 15.549057
	roughness 0.001991
	specular 0.090000
}

#declare T_R_BUMPER_light_ = 
texture // R.BUMPER light 
{
	pigment { cpig_T_R_BUMPER_light_ } 
	finish  { fin_T_R_BUMPER_light_ } 
}

// RR.WELL black 1
#declare cpig_T_RR_WELL_black_1 = 
pigment
{
	color rgbt <.100000, .1000000, .1000000, 0.000000>
}

#declare fin_T_RR_WELL_black_1 = 
finish
{
	ambient 0.300000
	diffuse 0.600000
	phong 0.729000
	phong_size 15.549057
	roughness 0.001991
	specular 0.090000
}

#declare T_RR_WELL_black_1 = 
texture // RR.WELL black 1
{
	pigment { cpig_T_RR_WELL_black_1 } 
	finish  { fin_T_RR_WELL_black_1 } 
}

// LR.WELL black 2
#declare cpig_T_LR_WELL_black_2 = 
pigment
{
	color rgbt <.100000, .1000000, .1000000, 0.000000>
}

#declare fin_T_LR_WELL_black_2 = 
finish
{
	ambient 0.300000
	diffuse 0.600000
	phong 0.729000
	phong_size 15.549057
	roughness 0.001991
	specular 0.090000
}

#declare T_LR_WELL_black_2 = 
texture // LR.WELL black 2
{
	pigment { cpig_T_LR_WELL_black_2 } 
	finish  { fin_T_LR_WELL_black_2 } 
}

// RF.WELL black 2
#declare cpig_T_RF_WELL_black_2 = 
pigment
{
	color rgbt <.100000, .1000000, .1000000, 0.000000>
}

#declare fin_T_RF_WELL_black_2 = 
finish
{
	ambient 0.300000
	diffuse 0.600000
	phong 0.729000
	phong_size 15.549057
	roughness 0.001991
	specular 0.090000
}

#declare T_RF_WELL_black_2 = 
texture // RF.WELL black 2
{
	pigment { cpig_T_RF_WELL_black_2 } 
	finish  { fin_T_RF_WELL_black_2 } 
}

// LF.WELL black 2
#declare cpig_T_LF_WELL_black_2 = 
pigment
{
	color rgbt <.100000, .1000000, .1000000, 0.000000>
}

#declare fin_T_LF_WELL_black_2 = 
finish
{
	ambient 0.300000
	diffuse 0.600000
	phong 0.729000
	phong_size 15.549057
	roughness 0.001991
	specular 0.090000
}

#declare T_LF_WELL_black_2 = 
texture // LF.WELL black 2
{
	pigment { cpig_T_LF_WELL_black_2 } 
	finish  { fin_T_LF_WELL_black_2 } 
}

// GLASS black 23
#declare cpig_T_GLASS_black_23 = 
pigment
{
	color rgbt <1.000000, 1.000000, 1.000000, 1.000000>
}

#declare fin_T_GLASS_black_23 = 
finish
{
	ambient 0.100000
	diffuse 0.300000
//	phong 0.729000
//	phong_size 15.549057
	roughness 0.001991
	specular 0.390000
	reflection .2
}

#declare T_GLASS_black_23 = 
texture // GLASS black 23
{
	pigment { cpig_T_GLASS_black_23 } 
	finish  { fin_T_GLASS_black_23 } 
}

// ROOF light red 
#declare cpig_T_ROOF_light_red_ = 
pigment
{
	color rgbt <1.000000, .000000, .000000, 0.000000>
}

#declare fin_T_ROOF_light_red_ = 
finish
{
	ambient 0.300000
	diffuse 0.600000
	phong 0.729000
	phong_size 15.549057
	roughness 0.001991
	specular 0.090000
}

#declare T_ROOF_light_red_ = 
texture // ROOF light red 
{
	pigment { cpig_T_ROOF_light_red_ } 
	finish  { fin_T_ROOF_light_red_ } 
}

// LF.WHEEL medium
#declare cpig_T_LF_WHEEL_medium = 
pigment
{
	color rgbt <1.000000, 1.000000, 1.000000, 0.000000>
}

#declare fin_T_LF_WHEEL_medium = 
finish
{
	ambient 0.300000
	diffuse 0.600000
	phong 0.729000
	phong_size 15.549057
	roughness 0.001991
	specular 0.090000
}

#declare T_LF_WHEEL_medium = 
texture // LF.WHEEL medium
{
	pigment { cpig_T_LF_WHEEL_medium } 
	finish  { fin_T_LF_WHEEL_medium } 
}

// LF.WHEEL black 
#declare cpig_T_LF_WHEEL_black_ = 
pigment
{
	color rgbt <.1000000, .1000000, .1000000, 0.000000>
}

#declare fin_T_LF_WHEEL_black_ = 
finish
{
	ambient 0.300000
	diffuse 0.600000
	phong 0.729000
	phong_size 15.549057
	roughness 0.001991
	specular 0.090000
}

#declare T_LF_WHEEL_black_ = 
texture // LF.WHEEL black 
{
	pigment { cpig_T_LF_WHEEL_black_ } 
	finish  { fin_T_LF_WHEEL_black_ } 
}

// RF.WHEEL medium
#declare cpig_T_RF_WHEEL_medium = 
pigment
{
	color rgbt <1.000000, 1.000000, 1.000000, 0.000000>
}

#declare fin_T_RF_WHEEL_medium = 
finish
{
	ambient 0.300000
	diffuse 0.600000
	phong 0.729000
	phong_size 15.549057
	roughness 0.001991
	specular 0.090000
}

#declare T_RF_WHEEL_medium = 
texture // RF.WHEEL medium
{
	pigment { cpig_T_RF_WHEEL_medium } 
	finish  { fin_T_RF_WHEEL_medium } 
}

// RF.WHEEL black 
#declare cpig_T_RF_WHEEL_black_ = 
pigment
{
	color rgbt <.1000000, .1000000, .1000000, 0.000000>
}

#declare fin_T_RF_WHEEL_black_ = 
finish
{
	ambient 0.300000
	diffuse 0.600000
	phong 0.729000
	phong_size 15.549057
	roughness 0.001991
	specular 0.090000
}

#declare T_RF_WHEEL_black_ = 
texture // RF.WHEEL black 
{
	pigment { cpig_T_RF_WHEEL_black_ } 
	finish  { fin_T_RF_WHEEL_black_ } 
}

// R.WHEELS medium
#declare cpig_T_R_WHEELS_medium = //Rear hubcaps
pigment
{
	color rgbt <1.000000, 1.000000, 1.000000, 0.000000>
}

#declare fin_T_R_WHEELS_medium = 
finish
{
	ambient 0.300000
	diffuse 0.600000
	phong 0.729000
	phong_size 15.549057
	roughness 0.001991
	specular 0.090000
}

#declare T_R_WHEELS_medium = 
texture // R.WHEELS medium
{
	pigment { cpig_T_R_WHEELS_medium } 
	finish  { fin_T_R_WHEELS_medium } 
}

// R.WHEELS black 
#declare cpig_T_R_WHEELS_black_ = 
pigment
{
	color rgbt <.100000, .100000, .100000, 0.000000>
}

#declare fin_T_R_WHEELS_black_ = 
finish
{
	ambient 0.300000
	diffuse 0.600000
	phong 0.729000
	phong_size 15.549057
	roughness 0.001991
	specular 0.090000
}

#declare T_R_WHEELS_black_ = 
texture // R.WHEELS black 
{
	pigment { cpig_T_R_WHEELS_black_ } 
	finish  { fin_T_R_WHEELS_black_ } 
}

// BODY light red 
#declare cpig_T_BODY_light_red_ = 
pigment
{
	color rgbt <1.000000, .000000, .000000, 0.000000>
}

#declare fin_T_BODY_light_red_ = 
finish
{
	ambient 0.300000
	diffuse 0.600000
	phong 0.729000
	phong_size 15.549057
	roughness 0.001991
	specular 0.090000
}

#declare T_BODY_light_red_ = 
texture // BODY light red 
{
	pigment { cpig_T_BODY_light_red_ } 
	finish  { fin_T_BODY_light_red_ } 
}

// BODY black 32
#declare cpig_T_BODY_black_32 = 
pigment
{
	color rgbt <.000000, .000000, .000000, 0.000000>
}

#declare fin_T_BODY_black_32 = 
finish
{
	ambient 0.300000
	diffuse 0.600000
	phong 0.729000
	phong_size 15.549057
	roughness 0.001991
	specular 0.090000
}

#declare T_BODY_black_32 = 
texture // BODY black 32
{
	pigment { cpig_T_BODY_black_32 } 
	finish  { fin_T_BODY_black_32 } 
}

// LONE SURFACE
#declare cpig_T_LONE_SURFACE = 
pigment
{
	color rgbt <.000000, .000000, .000000, 0.000000>
}

#declare fin_T_LONE_SURFACE = 
finish
{
	ambient 0.300000
	diffuse 0.600000
	phong 0.729000
	phong_size 15.549057
	roughness 0.001991
	specular 0.090000
}

#declare T_LONE_SURFACE = 
texture // LONE SURFACE
{
	pigment { cpig_T_LONE_SURFACE } 
	finish  { fin_T_LONE_SURFACE } 
}

