TITLE: A frisky winter
NAME: Christophe Bouffartigue
COUNTRY: France
EMAIL: tofbouf@oreka.com
WEBPAGE: http://tofbouf.free.fr
TOPIC: Winter
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: cbwinter.jpg
ZIPFILE: cbwinter.zip
RENDERER USED: 

        POVMan 0.72 (beta, not released yet...)


TOOLS USED: 

        Poser 4
        sPatch
        OBJUVPOV by Cliff Bowman
(http://www.geocities.com/who3d/Downloads.html)
        The Gimp 1.2
        DAZ 3D products (http://www.daz3d.com)
        Renderosity free stuff (http://www.renderosity.com)
        Free maps from 3Dtextures (http://www.3dtextures.fr.st)


RENDER TIME: 

        Approximately 23 hours


HARDWARE USED: 

        Pentium IV 1.5GHz, 512 Mo RAM
        Win2K



IMAGE DESCRIPTION: 

        Damn! It's a so frisky winter that only the penguins are out.
        I intended to make a larger view of a city street, only populated with
penguins,
        but the lack of time reduced the project to this picture...



DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 


        No fancy techniques in this image. The wall is the union of 2
pov-generated height-field,
        and the texture is an average between a procedural one and an image map.
The rocks at the corners
        are perturbed superellipsoidal isosurfaces.

        The base of the bench is done in sPatch, exported in POV, and the planks
(simple boxes with image map)
        are placed on the base using trace function. The bus stop is simple CSG
(image maps were done with POV).

        The snow on the floor is a POV-generated hf. the snow on the bench and
the bus stop are blobs, which components
        were placed using trace function and randomization. The falling snow is
just a bunch of semi-transparent boxes,
        perpendicular to the camera. The penguins are Poser models.

        This render uses radiosity, with some features of my own (the sample
keyword in the radiosity block, which
        set the "quality" of the radiosity samples). No light, just a sky
sphere.

        For the source, just some POV scripts are available, for study
purpose...
        Meshes and some image maps are not given, both for filesize and
copyright issues.
        The other maps are given in jpeg format.

