TITLE: Snowglobe
NAME: John Brown
COUNTRY: South Africa
EMAIL: jbrown@ananzi.co.za
WEBPAGE: N/A
TOPIC: Winter
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: globe.jpg
RENDERER USED: 
    3dsmax4

TOOLS USED: 
    Finalrender (max plugin), XDof (max plugin), Paint Shop Pro

RENDER TIME: 
    8 minutes 29 seconds

HARDWARE USED: 
    AMD Duron 800MHz

IMAGE DESCRIPTION: 

Inside the glass globe snowflakes fall onto the small house. Warm light pours
from its windows. The world outside the globe is oblivious to the small winter
world contained inside.

DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 

This is not a very complex scene. The base of the globe is just a revolved line
and the globe is a hemisphere. The house is made up of polygon objects and the
texture for the walls and chimney were created in PSP. The snow texture is made
up of noise bumpmaps. A particle cloud was used for the snow, the snow is small
rectangles (as they usually are in the snowglobes in the shops). A few objects
were placed in the background. The tree behind the house is a painted texture
mapped onto a plane. Finalrender, a max rendering plugin, was used for GI
rendering. XDof was used to create the depth of field effect, but unfortunately
there are some artifacts (the black spot on the red lamp shade and several
light spots), caused by the particle system,  which I cannot fix. A glow was
added to the windows with the Max Video Post feature.

