TITLE: Gradient - Alien invasion
NAME: Peter Hertel
COUNTRY: Norway
EMAIL: peter@hertel.no
WEBPAGE: http://hertel.no/peter
TOPIC: Dreaming
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: gradient.jpg
ZIPFILE: gradient.zip
RENDERER USED: 
    POV-Ray for Windows v3.5beta

TOOLS USED: 
    Poser 3, Paint Shop Pro
PARSE TIME:    11s

RENDER TIME: 
    1d 4h 58m 11s
PEAK MEM:      11.7mb
CODE:          ~800 lines (+meshes :)
SOURCE:        gradient.zip (no meshes)
IMAGE RES:     1600x400 aa0.3 ( 4/1 widescreen )

HARDWARE USED: 
    Pentium II 450mhz 256ram
DEV. STARTED:  Middle of May 2002


IMAGE DESCRIPTION: 


Dreaming

A succession of images,
thoughts or emotions
passing through mind
during sleep.

The writer fell asleep and dreamt while writing a description of dreaming.
(Ironic isn't it?) The dream (left and right room) is connected to things in
the "real" world (middle room).

VIEWING INSTRUCTIONS:

If you can barely see the floor/wall behind the cup, you gamma correction is the
way I think it looks best.
Center the image when looking at it (if you got less that 1600x1280 screen
resolution of course ;) scroll left and right to see the rest of the scene, but
return to the center. The middle room is the main part of the image.


DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 


See if you can make up the connections / gradients youself, most of the objects
is connected somehow.

All coded by hand, except the hands ;-) (poser 3)
I found the correct placement of the pen by placing it as a cylinder in poser
and then take note of the location and rotation and transfer it to POV-Ray.
The water is an isosurface (fn_igm wrinkles), my first used in a scene. The blue
walls with a normal produces the color and spots in the water.
Paper is a bicubic patch (holes are from alpha channel of a uv_mapped png
image). (Paint Shop Pro)
Everything else is simple CSG.
Lighthing are three 9x9 adaptive 2 area lights, one in each room. That's what
boosted the render time, but the shadows sure got smooth! :)

Since the colors were one of the key elements when I began this scene, I felt
like changing them would take part of the idea away, that's why they are how
they are. The simple colors fits nicely into the abstract dream world too.
I doubt anyone would design their room like the one in the middle, so the colors
of the walls is of course a part of the dream. :)
The scene is supposed to be balanced the way it is. Clean to the left, with a
lot more objects to the right.

Here is some connections between the rooms, in case you want to spoil the fun or
didn't spot any:

Water from cup => water in right room.
Water+Penholder => boats
Pen colors => room colors
Pen top => Aliens
Dices => cubes in right room

