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From jon@vulpecula.us:
I like this! Very, very creative. Good use of focal blur. The table-top, however, is really busy...the strong, large, brightly colored wood grain detracts from the items sitting on it. Overall though, very nice.

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From rgow@lanset.com:
Good take on the clue theme. Well modeled, especially given Bryce's constraints. Woodgrain on table looks huge.

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From thegreatbambeeno@yahoo.com:
Um excuse me but ah- (whispering) it looks like a photo in the background. you might've won if you had taken the blur thing off.

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From hildurka@simnet.is:
Good layout of scene. The focal blur works well in this scene. Just on detail: the small table with chairs in the corner seems very small compared to the rest of the furniture.  I also miss not seeing any blood on the table. Good texturing and lighting looks convincing. Good work!


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From pbrasolin@yahoo.it:
Wow, you're a Bryce veteran if you could do this! Really nice scene. PB

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From info@michaelscholz.de:
The table's texture is very distracting and spoils your 
good rendering.

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From the_dark_allies@hotmail.com:

Great image & Concept.  Some better texturing on the table would have helped with the realism, but nicely well done.
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From zio_tom78@hotmail.com:
This image is full of nice details. Well done!

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From p_chan@shaw.ca:
Good job creating the "game in progress" setting.  I find 
the texture of the table a bit distracting.

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From glenn@mccarters.net:
Somehow the foreground elements don't seem to blend in well with the =
background.
Some good detailed elements, but the gaudy texture on the table =
distracts the viewer from quickly grasping the story within the scene.


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From file:
Good focal blurr.
Notable for lighting, composition


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From file:
I've used that wood tecture in bryce and it works better if you add a little black inthe ambience and make it a little darker.
Notable for composition

