//  Material Include file.
//
//  This file was generated for POV-Ray V3.1 by
//  NOTE: Do *NOT* remove the comment lines containing '$MRY$'.
//        To make Moray not re-export the material, change
//        the '$MRY$' to '$MRX$'.
//


//
// ********  MATERIALS  *******
//







// Materials from previous exports [MRY]

// Materials exported in this run [MRY]



//  $MRY$: 'GroundMaterial'


#declare GroundMaterial = 
   material  // GroundMaterial
   {   
      texture
      {      
         pigment
         {
            color rgb <0.614567, 0.604167, 0.489567>
         }
      }
   }


//  $MRY$: 'Bright_Sky_2'


#declare Bright_Sky_2 = 
   material  // Bright_Sky_2
   {   
      texture
      {      
         pigment
         {
            bozo
            color_map
            {
               [ 0.0     rgbft <0.5, 0.6979, 1.0, 0.0, 0.0> ]
               [ 0.5     rgbft <0.5, 0.75, 1.0, 0.0, 0.0> ]
               [ 0.6     rgbft <1.0, 1.0, 1.0, 0.0, 0.0> ]
               [ 1.0     rgbft <0.5, 0.5, 0.5, 0.0, 0.0> ]
            }
            turbulence 0.56
            ramp_wave
         }
      }   
      scale  <0.5, 0.5, 0.1>
   }


//  $MRY$: 'TexturedGroundMaterial'


#declare TexturedGroundMaterial = 
   material  // TexturedGroundMaterial
   {   
      texture
      {      
         pigment
         {
            image_map
            {
               jpeg   "terrain2.jpg"
            }
         }
      }
   }


//  $MRY$: 'WhiteWall'


#declare WhiteWall = 
   material  // WhiteWall
   {   
      texture
      {      
         pigment
         {
            color rgb <1.0, 1.0, 1.0>
         }      
         normal
         {
            wrinkles , 0.9
         }      
         finish
         {
            ambient 0.1
            diffuse 0.690633
            crand 0.1007
         }
      }
   }


//  $MRY$: 'Hay'


#declare Hay = 
   material  // Hay
   {   
      texture
      {      
         pigment
         {
            marble
            color_map
            {
               [ 0.0     rgbft <0.854167, 0.906233, 0.0, 0.0, 0.0> ]
               [ 1.0     rgbft <1.0, 1.0, 0.0, 0.0, 0.0> ]
            }
         }      
         scale  <0.001, 1.0, 1.0>
      }
   }


//  $MRY$: 'PropellerMaterial'


#declare PropellerMaterial = 
   material  // PropellerMaterial
   {   
      texture
      {      
         pigment
         {
            image_map
            {
               png   "propeller.png"
            }
         }
      }
   }


//  $MRY$: 'RedFabric'


#declare RedFabric = 
   material  // RedFabric
   {   
      texture
      {      
         pigment
         {
            color rgb <0.802067, 0.0104, 0.0>
         }      
         finish
         {
            ambient 0.201433
            diffuse 0.690633
         }
      }
   }


//  $MRY$: 'WingsTexture'


#declare WingsTexture = 
   material  // WingsTexture
   {   
      texture
      {      
         pigment
         {
            image_map
            {
               png   "wings.png"
            }
         }      
         finish
         {
            ambient 0.194233
            diffuse 0.705033
            brilliance 0.977333
            specular 0.007167
            roughness 0.037567
            crand 0.0935
         }
      }
   }


//  $MRY$: 'FuselageTexture'


#declare FuselageTexture = 
   material  // FuselageTexture
   {   
      texture
      {      
         pigment
         {
            image_map
            {
               png   "fuselage.png"
            }
         }      
         finish
         {
            ambient 0.2086
            crand 0.035967
         }
      }
   }


//  $MRY$: 'Chrome_Metal'


#declare Chrome_Metal = 
   material  // Chrome_Metal
   {   
      texture
      {      
         pigment
         {
            color rgb <0.658824, 0.658824, 0.658824>
         }      
         finish
         {
            ambient 0.3
            diffuse 0.7
            brilliance 8.0
            specular 0.7266
            roughness 0.067667
            reflection 0.043133
         }
      }
   }


//  $MRY$: 'Brass_Metal1'


#declare Brass_Metal1 = 
   material  // Brass_Metal1
   {   
      texture
      {      
         pigment
         {
            color rgb <0.71, 0.65, 0.26>
         }      
         finish
         {
            ambient 0.2
            diffuse 0.7
            brilliance 6.0
            phong 0.75
            phong_size 80.0
            reflection 0.25
         }
      }
   }


//  $MRY$: 'BlackRubber'


#declare BlackRubber = 
   material  // BlackRubber
   {   
      texture
      {      
         pigment
         {
            color rgb <0.0, 0.031233, 0.0625>
         }
      }
   }


//  $MRY$: 'RudderTexture'


#declare RudderTexture = 
   material  // RudderTexture
   {   
      texture
      {      
         pigment
         {
            image_map
            {
               png   "rudder.png"
            }
         }      
         finish
         {
            ambient 0.3453
         }
      }
   }


//  $MRY$: 'EngineMaterial'


#declare EngineMaterial = 
   material  // EngineMaterial
   {   
      texture
      {      
         pigment
         {
            color rgb <1.0, 1.0, 1.0>
         }      
         normal
         {
            marble , 1.0
            scale  <0.1, 1.0, 1.0>
         }
      }
   }


//  $MRY$: 'BrownLeather'


#declare BrownLeather = 
   material  // BrownLeather
   {   
      texture
      {      
         pigment
         {
            color rgb <0.656233, 0.354167, 0.0104>
         }      
         normal
         {
            wrinkles , 0.3
         }      
         finish
         {
            ambient 0.1
            phong 0.287767
            phong_size 47.016667
         }
      }
   }


//  $MRY$: 'DarkLeather'


#declare DarkLeather = 
   material  // DarkLeather
   {   
      texture
      {      
         pigment
         {
            color rgb <0.343733, 0.218733, 0.0625>
         }      
         normal
         {
            wrinkles , 0.3
         }      
         finish
         {
            ambient 0.1
            phong 0.151067
            phong_size 42.383333
         }
      }
   }


//  $MRY$: 'SkinTexture'


#declare SkinTexture = 
   material  // SkinTexture
   {   
      texture
      {      
         pigment
         {
            color rgb <0.9479, 0.7604, 0.625>
         }
      }
   }


//  $MRY$: 'EyeTexture'


#declare EyeTexture = 
   material  // EyeTexture
   {   
      texture
      {      
         pigment
         {
            color rgb <0.0, 0.0, 0.479167>
         }
      }
   }


//  $MRY$: 'GreenFabric'


#declare GreenFabric = 
   material  // GreenFabric
   {   
      texture
      {      
         pigment
         {
            color rgb <0.0, 0.281233, 0.0>
         }
      }
   }


//  $MRY$: 'GunMetal'


#declare GunMetal = 
   material  // GunMetal
   {   
      texture
      {      
         pigment
         {
            color rgb <0.0, 0.0104, 0.114567>
         }      
         finish
         {
            ambient 0.3
            diffuse 0.7
            brilliance 8.0
            specular 0.8
            roughness 0.1
         }
      }
   }


//  $MRY$: 'RadialMaterial'


#declare RadialMaterial = 
   material  // RadialMaterial
   {   
      texture
      {      
         pigment
         {
            image_map
            {
               png   "radial.png"
            }
         }
      }
   }


//  $MRY$: 'DirtyFabric'


#declare _auto_name_no_1_ = 
   texture
   {   
      pigment
      {
         color rgb <0.6979, 0.0104, 0.0>
      }   
      finish
      {
         ambient 0.158267
         diffuse 0.640267
         phong 0.330933
         phong_size 60.926667
         crand 0.0935
      }
   }
   texture
   {   
      pigment
      {
         spotted
         color_map
         {
            [ 0.0     rgbft <0.0, 0.0, 0.0104, 0.0104, 0.427067> ]
            [ 0.067616  rgbft <0.3854, 0.3854, 0.3854, 0.0, 0.6979> ]
            [ 0.149466  rgbft <0.75, 0.75, 0.75, 0.0, 1.0> ]
            [ 1.0     rgbft <1.0, 1.0, 1.0, 0.0, 1.0> ]
         }
         turbulence 0.5
         ramp_wave
         scale  0.5
      }
   }

#declare DirtyFabric = 
   material  // DirtyFabric
   {   
      texture { _auto_name_no_1_ }
   }


//  $MRY$: 'FlameTexture'


#declare FlameTexture = 
   material  // FlameTexture
   {   
      texture
      {      
         pigment
         {
            image_map
            {
               png   "flame.png"
            }
         }      
         finish
         {
            ambient 1.0
            diffuse 1.0
            brilliance 0.977333
         }
      }
   }


//  $MRY$: 'BulletTexture'


#declare BulletTexture = 
   material  // BulletTexture
   {   
      texture
      {      
         pigment
         {
            image_map
            {
               png   "bullet.png"
               map_type 2
            }
            scale  <-1,1,1>
            rotate 90*x
         }
      }
   }


//  $MRY$: 'WireTexture'


#declare WireTexture = 
   material  // WireTexture
   {   
      texture
      {      
         pigment
         {
            color rgb <0.3125, 0.3125, 0.3125>
         }
      }
   }
