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From rich@brickbots.com:
This is a good start, nice modeling and attention to 
detail... I would recommend loosing the checkerboard 
(one of the older CG cliches) and trying a wood surface 
or just a flat color.  Lighting is so much more important 
than texturing, so spend your time there. Try for soft 
shadows (usually), and a better sense of form through 
your lighting.  The key handle is especially problematic 
in your render, there is no sense of the shape or form.  I 
bet your spent a lot of time modeling it, but your lighting 
leaves it flat.  Try more lights, with less intensity each.  
Softer shadows... If you are using raytraced shadows, 
see if there is an area light option, or a light radius you 
can adjust.  If you are using depthmap shadows, reduce 
their resoltion and increase the blending or sampling 
number so the edges of the shadows are soft.

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From simplepsy@aol.com:
I like the idea. However I couldnt look at the picture for long before the harsh checker pattern was destracting me.  The keys dont apear to sit on the surface, and there is some strange blue phenomina going on south of the keys shadow. looks ... strange. 

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From uglycasanova420@hotmail.com:
I love the chrome texture you used for the metal ring. But its kind of plain.

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From terraform@upnaway.com:
This is a great rendetion of a key ring and ost of the textures look good.
A diffrent backgound would help to see the details as the coulrs are nearly the same.

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From marlo.steed@uleth.ca:
Conceptually this image works.  The textures are excellent.  Two things would have moved this from a good image to a stunning image.  First, the foreground and background compete with each other.  A difference choice for a ground surface would have helped.   The second thing is a more dramatic lighting setup - perhaps softer lighting.

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From file:
very simple but the key looks as if it is hovering over the floor by about a 1/4 inch. And the grooves in the keey need some shading.

