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From tenmoons@aol.com:
Yes, an important idea that we shouldn't forget.
   Have you tried using large, simple container objects, with density_maps to control the actual shape of the media?  (There's a media tutorial SOMEWHERE on the internet--and I can't find the URL, but I believe it's on the POV site--that creates a realistic-looking space explosion that way.)



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From simplepsy@aol.com:
I agree with your ideas, and the concept. I was expecting to see this topic covered in this round. Still, in all fairness the image is a bit on the bad side, but I guess you knew that. Still credit due to you for entering. 



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From rgow@lanset.com:
Good job with the media! Sky has some very visible banding.

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From terraform@upnaway.com:
The problem with not having many objects is that you need to get it just right.
A little cut and paste looking and flat textures detract from the scene.
interpretation is not too bad.

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From marlo.steed@uleth.ca:
The concept is there but the lighting and composition fall short.  You have a yellow plume and then a white reflection on the water.

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From file:
okay concept but the scene could have been done a lot better. better lighting, better objects. good water

