TITLE: Nessie
NAME: Vishesh Mankal
COUNTRY: South Korea (Indian Nationality)
EMAIL: Vishesh_Mankal@hotmail.com
TOPIC: Epic Proportions
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: nessie.jpg
RENDERER USED: 
    Blender 2.33a

TOOLS USED: 
    Blender 2.33a (modelling) Adobe Photoshop (texturing)

RENDER TIME: 
    30 - 35 mins

HARDWARE USED: 
    Scanner (references were scanned)

IMAGE DESCRIPTION: 

Who doesn't know the story (or legend, or myth or whatever) of the loch ness
monster in Scotland? One afternoon, on a cloudy day, it made its appearance
and, like countless other times, someone was there to see it. He had this to
say:
"I was just cruising along the loch when it came out of nowhere, the monster. I
was about 500 metres downstream when it came. Naturally, I wanted to get
closer, not believing my eyes. When I could see it from about twenty feet away,
I realised how big it was; It had, how does one put it, epic proportions."

DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 

When the topic was announced, I began brainstorming for ideas. After quite a few
of them, I wanted to make a strip of 70mm film, for it has epic proportions,
being twice as big as a 35mm film. After a few tests, I gave up because it just
wasn't turning out right. 

Then something happened that got me into crytozoology. I had done a lot of
research before, but had lost my interest for a while. Then I was beginning to
be interesting again. After more researching, it struck me; thats what I would
do for this competition, for monsters are, after all, big. But if you study
closely, you will see that I did, in fact, incorporate my first idea (70mm
film) into this image, too. The aspect ratio of the image is that of a 70mm
film.

The modelling was done in Blender 2.33a, which has grown a lot over the years.
The render, too was done in it. Although there seem to be some render artifacts
near the center (white dots), they are not intentional. The monster is fully
rigged and textured. The textures, however, are hard to make out, given the
lighting. The lighting and the atmosphere took me the longest. I worked on it
for about 5-6 days. First I wanted to make it a sunny day, but for some reason
or the other, I just wasn't working. In the end, I settled for the cloudy and
wet look.     

