// Glenn's POV-Ray Camera File
// created 20-June-96
// last update 11-Jul-98
// copyright 1996-1998 Glenn McCarter
/*
// using English coordinate system -- basic unit is Inches
#declare Foot = 12
#declare Feet = 12
#declare Mile = 12*5280
#declare Miles = 12*5280
*/
#declare Closeup_Lens =
  camera {
  location <-4, -4, 4>
  direction <0.0,     1.0,  0.0>
  sky       <0.0,     0.0,  1.0>  // Use right handed-system!
  up        <0.0,     0.0,  1.0>  // Where Z is up
  right     <1.33333, 0.0,  0.0>
//    direction z*50
  }
#declare Short_Lens =
  camera {
  location <-12, -12, 12>
  direction <0.0,     1.0,  0.0>
  sky       <0.0,     0.0,  1.0>  // Use right handed-system!
  up        <0.0,     0.0,  1.0>  // Where Z is up
  right     <1.33333, 0.0,  0.0>
//    direction z*50
  }
#declare Med_Lens =
  camera {
  location <-5*Feet, -5.5*Feet, 2*Feet>
  direction <0.0,     1.0,  0.0>
  sky       <0.0,     0.0,  1.0>  // Use right handed-system!
  up        <0.0,     0.0,  1.0>  // Where Z is up
  right     <1.33333, 0.0,  0.0>
//    angle 40
//    direction z*50
  }
#declare MedLong_Lens =
  camera {
  location <-10*Feet, -10*Feet, 4*Feet>
  direction <0.0,     1.0,  0.0>
  sky       <0.0,     0.0,  1.0>  // Use right handed-system!
  up        <0.0,     0.0,  1.0>  // Where Z is up
  right     <1.33333, 0.0,  0.0>
//    angle 40
//    direction z*50
  }
#declare Long_Lens =
  camera {
  location <-15*Feet, -32*Feet, 5*Feet>
  direction <0.0,     1.0,  0.0>
  sky       <0.0,     0.0,  1.0>  // Use right handed-system!
  up        <0.0,     0.0,  1.0>  // Where Z is up
  right     <1.33333, 0.0,  0.0>
//    direction z*50
  }
#declare Overhead_Lens =
  camera {
  location <0.001, 0*Feet, 24*Feet>
  direction <0.0,     1.0,  0.0>
  sky       <0.0,     0.0,  1.0>  // Use right handed-system!
  up        <0.0,     0.0,  1.0>  // Where Z is up
  right     <1.33333, 0.0,  0.0>
//    direction z*50
  }
#local Back = 1;
#declare Back1Inch_Cam = camera {
  location <-Back, -Back, Back/2>
  direction <0.0,     1.0,  0.0>
  sky       <0.0,     0.0,  1.0>
  up        <0.0,     0.0,  1.0>
  right     <1.33333, 0.0,  0.0>
}
#local Back = 2;
#declare Back2Inch_Cam = camera {
  location <-Back, -Back, Back/2>
  direction <0.0,     1.0,  0.0>
  sky       <0.0,     0.0,  1.0>
  up        <0.0,     0.0,  1.0>
  right     <1.33333, 0.0,  0.0>
}
#local Back = 4;
#declare Back4Inch_Cam = camera {
  location <-Back, -Back, Back/2>
  direction <0.0,     1.0,  0.0>
  sky       <0.0,     0.0,  1.0>
  up        <0.0,     0.0,  1.0>
  right     <1.33333, 0.0,  0.0>
}
#local Back = 8;
#declare Back8Inch_Cam = camera {
  location <-Back, -Back, Back/2>
  direction <0.0,     1.0,  0.0>
  sky       <0.0,     0.0,  1.0>
  up        <0.0,     0.0,  1.0>
  right     <1.33333, 0.0,  0.0>
}
#local Back = 12;
#declare Back12Inch_Cam = camera {
  location <-Back, -Back, Back/2>
  direction <0.0,     1.0,  0.0>
  sky       <0.0,     0.0,  1.0>
  up        <0.0,     0.0,  1.0>
  right     <1.33333, 0.0,  0.0>
}
#local Back = 16;
#declare Back16Inch_Cam = camera {
  location <-Back, -Back, Back/2>
  direction <0.0,     1.0,  0.0>
  sky       <0.0,     0.0,  1.0>
  up        <0.0,     0.0,  1.0>
  right     <1.33333, 0.0,  0.0>
}
#local Back = 32;
#declare Back32Inch_Cam = camera {
  location <-Back, -Back, Back/2>
  direction <0.0,     1.0,  0.0>
  sky       <0.0,     0.0,  1.0>
  up        <0.0,     0.0,  1.0>
  right     <1.33333, 0.0,  0.0>
}
#local Back = 64;
#declare Back64Inch_Cam = camera {
  location <-Back, -Back, Back/2>
  direction <0.0,     1.0,  0.0>
  sky       <0.0,     0.0,  1.0>
  up        <0.0,     0.0,  1.0>
  right     <1.33333, 0.0,  0.0>
}
#local Back = 128;
#declare Back128Inch_Cam = camera {
  location <-Back, -Back, Back/2>
  direction <0.0,     1.0,  0.0>
  sky       <0.0,     0.0,  1.0>
  up        <0.0,     0.0,  1.0>
  right     <1.33333, 0.0,  0.0>
}
