// the "user's manual"

#declare manual = union {
	box {
		<-manualWidth/2,0,-manualHeight/2>,<manualWidth/2,manualThick,manualHeight/2>
		texture { manualPaper }
	}
	cylinder {
		<manualWrinkleX, 0, -manualHeight/2>, <manualWrinkleX, 0, manualHeight/2>, manualWrinkledPartWidth/2
		scale y*manualWrinkledPartThick/manualWrinkledPartWidth
		translate y*manualThick
		texture { wrinkled }
	}
}


