
#############################################################################
##
## Copyright (C) 2010 velociraptor Genjix <aphidia@hotmail.com>
## Copyright (C) 2021 The Qt Company Ltd.
## Contact: http://www.qt.io/licensing/
##
## This file is part of the Qt for Python examples of the Qt Toolkit.
##
## $QT_BEGIN_LICENSE:BSD$
## You may use this file under the terms of the BSD license as follows:
##
## "Redistribution and use in source and binary forms, with or without
## modification, are permitted provided that the following conditions are
## met:
##   * Redistributions of source code must retain the above copyright
##     notice, this list of conditions and the following disclaimer.
##   * Redistributions in binary form must reproduce the above copyright
##     notice, this list of conditions and the following disclaimer in
##     the documentation and/or other materials provided with the
##     distribution.
##   * Neither the name of The Qt Company Ltd nor the names of its
##     contributors may be used to endorse or promote products derived
##     from this software without specific prior written permission.
##
##
## THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
## "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
## LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
## A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
## OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
## SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
## LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
## DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
## THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
## (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
## OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
##
## $QT_END_LICENSE$
##
#############################################################################

import sys

from PySide6.QtCore import (QEvent, QPoint, QRandomGenerator, QSize, Qt,
                            Property)
from PySide6.QtGui import QFont, QFontMetrics, QFontDatabase, QPainter
from PySide6.QtWidgets import QApplication, QMainWindow
from PySide6.QtStateMachine import (QEventTransition, QFinalState,
                                    QKeyEventTransition, QState, QStateMachine)


class MovementTransition(QEventTransition):
    def __init__(self, window):
        super().__init__(window, QEvent.KeyPress)
        self.window = window

    def eventTest(self, event):
        if (event.type() == QEvent.StateMachineWrapped and
                event.event().type() == QEvent.KeyPress):
            key = event.event().key()
            return (key == Qt.Key_2 or key == Qt.Key_8 or
                    key == Qt.Key_6 or key == Qt.Key_4)
        return False

    def onTransition(self, event):
        key = event.event().key()
        if key == Qt.Key_4:
            self.window.move_player(self.window.left)
        if key == Qt.Key_8:
            self.window.move_player(self.window.Up)
        if key == Qt.Key_6:
            self.window.move_player(self.window.right)
        if key == Qt.Key_2:
            self.window.move_player(self.window.down)


class Custom(QState):
    def __init__(self, parent, mw):
        super().__init__(parent)
        self.mw = mw

    def onEntry(self, e):
        print(self.mw.status)


class MainWindow(QMainWindow):
    def __init__(self):
        super().__init__()
        self.pX = 5
        self.pY = 5
        self.width = 35
        self.height = 20
        self._status_str = ''

        font = QFont()
        if 'Monospace' in QFontDatabase.families():
            font = QFont('Monospace', 12)
        else:
            for family in QFontDatabase.families():
                if database.isFixedPitch(family):
                    font = QFont(family, 12)
        self.setFont(font)

        self.setup_map()
        self.build_machine()
        self.show()

    def setup_map(self):
        self.map = []
        generator = QRandomGenerator().global_()
        for x in range(self.width):
            column = []
            for y in range(self.height):
                if (x == 0 or x == self.width - 1 or y == 0 or
                        y == self.height - 1 or generator.bounded(0, 40) == 0):
                    column.append('#')
                else:
                    column.append('.')
            self.map.append(column)

    def build_machine(self):
        machine = QStateMachine(self)

        input_state = Custom(machine, self)
        # this line sets the status
        self.status = 'hello!'
        # however this line does not
        input_state.assignProperty(self, 'status', 'Move the rogue with 2, 4, 6, and 8')

        machine.setInitialState(input_state)
        machine.start()

        transition = MovementTransition(self)
        input_state.addTransition(transition)

        quit_state = QState(machine)
        quit_state.assignProperty(self, 'status', 'Really quit(y/n)?')

        yes_transition = QKeyEventTransition(self, QEvent.KeyPress, Qt.Key_Y)
        self._final_state = QFinalState(machine)
        yes_transition.setTargetState(self._final_state)
        quit_state.addTransition(yes_transition)

        no_transition = QKeyEventTransition(self, QEvent.KeyPress, Qt.Key_N)
        no_transition.setTargetState(input_state)
        quit_state.addTransition(no_transition)

        quit_transition = QKeyEventTransition(self, QEvent.KeyPress, Qt.Key_Q)
        quit_transition.setTargetState(quit_state)
        input_state.addTransition(quit_transition)

        machine.setInitialState(input_state)
        machine.finished.connect(qApp.quit)
        machine.start()

    def sizeHint(self):
        metrics = QFontMetrics(self.font())
        return QSize(metrics.horizontalAdvance('X') * self.width,
                     metrics.height() * (self.height + 1))

    def paintEvent(self, event):
        metrics = QFontMetrics(self.font())
        painter = QPainter(self)
        font_height = metrics.height()
        font_width = metrics.horizontalAdvance('X')

        painter.fillRect(self.rect(), Qt.black)
        painter.setPen(Qt.white)

        y_pos = font_height
        painter.drawText(QPoint(0, y_pos), self.status)
        for y in range(self.height):
            y_pos += font_height
            x_pos = 0
            for x in range(self.width):
                if y == self.pY and x == self.pX:
                    x_pos += font_width
                    continue
                painter.drawText(QPoint(x_pos, y_pos), self.map[x][y])
                x_pos += font_width
        painter.drawText(QPoint(self.pX * font_width, (self.pY + 2) * font_height), '@')

    def move_player(self, direction):
        if direction == self.left:
            if self.map[self.pX - 1][self.pY] != '#':
                self.pX -= 1
        elif direction == self.right:
            if self.map[self.pX + 1][self.pY] != '#':
                self.pX += 1
        elif direction == self.Up:
            if self.map[self.pX][self.pY - 1] != '#':
                self.pY -= 1
        elif direction == self.down:
            if self.map[self.pX][self.pY + 1] != '#':
                self.pY += 1
        self.repaint()

    def get_status(self):
        return self._status_str

    def set_status(self, status):
        self._status_str = status
        self.repaint()
    status = Property(str, get_status, set_status)
    Up = 0
    down = 1
    left = 2
    right = 3
    width = 35
    height = 20


if __name__ == '__main__':
    app = QApplication(sys.argv)
    main_win = MainWindow()
    sys.exit(app.exec())
