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<!--
// Copyright (C) 2021 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
-->
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      &opengl_modifications1_4;
      &opengl_modifications1_4_compat;
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      &opengl_modifications3_3;
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      &opengl_modifications4_3;
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      &opengl_modifications1_3_compat;
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      &opengl_modifications1_4_compat;
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      &opengl_modifications3_3a;
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      &opengl_modifications4_4;
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          <include file-name="QtOpenGL/qopenglfunctions_1_1.h" location="global"/>
          <include file-name="QtOpenGL/qopenglfunctions_1_2.h" location="global"/>
          <include file-name="QtOpenGL/qopenglfunctions_1_3.h" location="global"/>
          <include file-name="QtOpenGL/qopenglfunctions_1_4.h" location="global"/>
          <include file-name="QtOpenGL/qopenglfunctions_1_5.h" location="global"/>
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          <include file-name="QtOpenGL/qopenglfunctions_2_1.h" location="global"/>
          <include file-name="QtOpenGL/qopenglfunctions_3_0.h" location="global"/>
          <include file-name="QtOpenGL/qopenglfunctions_3_1.h" location="global"/>
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          <include file-name="QtOpenGL/qopenglfunctions_3_2_core.h" location="global"/>
          <include file-name="QtOpenGL/qopenglfunctions_3_3_compatibility.h" location="global"/>
          <include file-name="QtOpenGL/qopenglfunctions_3_3_core.h" location="global"/>
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          <include file-name="QtOpenGL/qopenglfunctions_4_0_core.h" location="global"/>
          <include file-name="QtOpenGL/qopenglfunctions_4_1_compatibility.h" location="global"/>
          <include file-name="QtOpenGL/qopenglfunctions_4_1_core.h" location="global"/>
          <include file-name="QtOpenGL/qopenglfunctions_4_2_compatibility.h" location="global"/>
          <include file-name="QtOpenGL/qopenglfunctions_4_2_core.h" location="global"/>
          <include file-name="QtOpenGL/qopenglfunctions_4_3_compatibility.h" location="global"/>
          <include file-name="QtOpenGL/qopenglfunctions_4_3_core.h" location="global"/>
          <include file-name="QtOpenGL/qopenglfunctions_4_4_compatibility.h" location="global"/>
          <include file-name="QtOpenGL/qopenglfunctions_4_4_core.h" location="global"/>
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          <include file-name="QtOpenGL/qopenglfunctions_4_5_core.h" location="global"/>
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      <modify-function signature="get(const QOpenGLVersionProfile &amp;,QOpenGLContext *)">
          <inject-code class="target" position="beginning" file="../glue/qtopengl.cpp"
                       snippet="qopenglversionfunctionsfactory-get"/>
      </modify-function>
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  <object-type name="QOpenGLFramebufferObject">
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    <enum-type name="FramebufferRestorePolicy"/>
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  <value-type name="QOpenGLFramebufferObjectFormat"/>
  <object-type name="QAbstractOpenGLFunctions"/>
  <value-type  name="QOpenGLPixelTransferOptions"/>
  <object-type name="QOpenGLShader">
    <enum-type name="ShaderTypeBit" flags="ShaderType"/>
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  <object-type name="QOpenGLPaintDevice"/>
  <object-type name="QOpenGLShaderProgram">
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      <modify-function signature="setAttributeArray(const char*,const float*,int,int)">
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      <modify-function signature="setAttributeValue(const char*,const float*,int,int)">
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      </modify-function>
      <modify-function signature="setUniformValueArray(int,const float*,int,int)">
          <modify-argument index="2"><array/></modify-argument>
      </modify-function>
      <modify-function signature="setUniformValueArray(int,const GLint*,int)">
          <modify-argument index="2"><array/></modify-argument>
      </modify-function>
      <modify-function signature="setUniformValueArray(int,const GLuint*,int)">
          <modify-argument index="2"><array/></modify-argument>
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      <modify-function signature="setUniformValueArray(const char*,const float*,int,int)">
          <modify-argument index="2"><array/></modify-argument>
      </modify-function>
      <modify-function signature="setUniformValueArray(const char*,const GLint*,int)">
          <modify-argument index="2"><array/></modify-argument>
      </modify-function>
      <modify-function signature="setUniformValueArray(const char*,const GLuint*,int)">
          <modify-argument index="2"><array/></modify-argument>
      </modify-function>
      <!-- Add explicit signatures for the setUniformValue functions -->
      <modify-function signature="^setUniformValue\(const char\*,(float|int|uint)\)$" remove="all"/>
      <!-- No need for a signature for GLuint, since Qt (internally) calls the same function: glUniform1i -->
      <add-function signature="setUniformValue1f(const char*, float)" return-type="void">
          <inject-code file="../glue/qtopengl.cpp" snippet="qopenglshaderprogram_setuniformvalue_float"/>
      </add-function>
      <add-function signature="setUniformValue1i(const char*, GLint)" return-type="void">
          <inject-code file="../glue/qtopengl.cpp" snippet="qopenglshaderprogram_setuniformvalue_int"/>
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      <add-function signature="setUniformValue1f(GLint, float)" return-type="void">
          <inject-code file="../glue/qtopengl.cpp" snippet="qopenglshaderprogram_setuniformvalue_float"/>
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      <add-function signature="setUniformValue1i(GLint, GLint)" return-type="void">
          <inject-code file="../glue/qtopengl.cpp" snippet="qopenglshaderprogram_setuniformvalue_int"/>
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      <enum-type name="ComparisonMode"/>
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      <enum-type name="DepthStencilMode"/>
      <enum-type name="Feature" flags="Features"/>
      <enum-type name="Filter"/>
      <enum-type name="MipMapGeneration"/>
      <enum-type name="PixelFormat"/>
      <enum-type name="PixelType"/>
      <enum-type name="SwizzleComponent"/>
      <enum-type name="SwizzleValue"/>
      <enum-type name="Target"/>
      <enum-type name="TextureFormat"/>
      <enum-type name="TextureFormatClass"/>
      <enum-type name="TextureUnitReset"/>
      <enum-type name="WrapMode"/>
      <modify-function signature="borderColor(unsigned int*)const" remove="all"/>
      <modify-function signature="borderColor(int*)const" remove="all"/>
      <modify-function signature="borderColor(float*)const" remove="all"/>
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  <object-type name="QOpenGLTextureBlitter">
      <enum-type name="Origin"/>
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  <object-type name="QOpenGLTimeMonitor"/>
  <object-type name="QOpenGLTimerQuery"/>
  <object-type name="QOpenGLWindow">
      <enum-type name="UpdateBehavior"/>
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  <value-type name="QOpenGLVersionProfile"/>
  <object-type name="QOpenGLVertexArrayObject">
      <object-type name="Binder">
          <add-function signature="__enter__()" return-type="QOpenGLVertexArrayObject::Binder">
              <inject-code file="../glue/qtopengl.cpp" snippet="vao-binder-enter"/>
          </add-function>
          <add-function signature="__exit__(PyObject*,PyObject*,PyObject*)">
              <inject-code file="../glue/qtopengl.cpp" snippet="vao-binder-exit"/>
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      </object-type>
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  <suppress-warning text="^There's no user provided way.*QOpenGLFunctions_\d_\d.*::glIndex.*$"/>

</typesystem>
