Qt Quick 3D - Volumetric Rendering Example | Qt Quick 3D 6.7.2
Description: Demonstrates how to do volumetric rendering in Qt Quick 3D.

- Qt 6.7
- Qt Quick 3D
- Qt Quick 3D Examples and Tutorials
- Qt Quick 3D - Volumetric Rendering Example
- Qt Quick 3D | Commercial or GPLv3

# Qt Quick 3D - Volumetric Rendering Example

     // Copyright (C) 2023 The Qt Company Ltd.
     // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause

     #include "lineboxgeometry.h"
     #include <QRandomGenerator>
     #include <QVector3D>
     #include <array>

     LineBoxGeometry::LineBoxGeometry()
     {
         constexpr int kStride = sizeof(QVector3D);

         QByteArray vertexData(24 * kStride, Qt::Initialization::Uninitialized);
         QVector3D *p = reinterpret_cast<QVector3D *>(vertexData.data());

         std::array<QVector3D, 8> pts;
         pts[0] = QVector3D(-50, -50, -50);
         pts[1] = QVector3D(-50, -50, +50);
         pts[2] = QVector3D(-50, +50, +50);
         pts[3] = QVector3D(-50, +50, -50);
         pts[4] = QVector3D(+50, -50, -50);
         pts[5] = QVector3D(+50, -50, +50);
         pts[6] = QVector3D(+50, +50, +50);
         pts[7] = QVector3D(+50, +50, -50);
         // left side
         *p = pts[0];
         p++;
         *p = pts[1];
         p++;
         *p = pts[1];
         p++;
         *p = pts[2];
         p++;
         *p = pts[2];
         p++;
         *p = pts[3];
         p++;
         *p = pts[3];
         p++;
         *p = pts[0];
         p++;
         // right side
         *p = pts[4];
         p++;
         *p = pts[5];
         p++;
         *p = pts[5];
         p++;
         *p = pts[6];
         p++;
         *p = pts[6];
         p++;
         *p = pts[7];
         p++;
         *p = pts[7];
         p++;
         *p = pts[4];
         p++;
         // across
         *p = pts[0];
         p++;
         *p = pts[4];
         p++;
         *p = pts[1];
         p++;
         *p = pts[5];
         p++;
         *p = pts[2];
         p++;
         *p = pts[6];
         p++;
         *p = pts[3];
         p++;
         *p = pts[7];
         p++;

         setVertexData(vertexData);
         setStride(kStride);
         setBounds(QVector3D(-50.0f, -50.0f, -50.0f), QVector3D(+50.0f, +50.0f, +50.0f));

         setPrimitiveType(QQuick3DGeometry::PrimitiveType::Lines);

         addAttribute(QQuick3DGeometry::Attribute::PositionSemantic, 0, QQuick3DGeometry::Attribute::F32Type);
     }