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                <function name="setFragmentShaderCode" fullname="Qt3DRender::QShaderProgram::setFragmentShaderCode" href="qt3drender-qshaderprogram.html#fragmentShaderCode-prop" status="active" access="public" location="qshaderprogram.h" meta="slot" associated-property="fragmentShaderCode" type="void" signature="void setFragmentShaderCode(const QByteArray &amp;fragmentShaderCode)">
                    <parameter type="const QByteArray &amp;" name="fragmentShaderCode" default=""/>
                </function>
                <function name="setGeometryShaderCode" fullname="Qt3DRender::QShaderProgram::setGeometryShaderCode" href="qt3drender-qshaderprogram.html#geometryShaderCode-prop" status="active" access="public" location="qshaderprogram.h" meta="slot" associated-property="geometryShaderCode" type="void" signature="void setGeometryShaderCode(const QByteArray &amp;geometryShaderCode)">
                    <parameter type="const QByteArray &amp;" name="geometryShaderCode" default=""/>
                </function>
                <function name="setShaderCode" fullname="Qt3DRender::QShaderProgram::setShaderCode" href="qt3drender-qshaderprogram.html#setShaderCode" status="active" access="public" location="qshaderprogram.h" documented="true" meta="plain" type="void" signature="void setShaderCode(Qt3DRender::QShaderProgram::ShaderType type, const QByteArray &amp;shaderCode)">
                    <parameter type="Qt3DRender::QShaderProgram::ShaderType" name="type" default=""/>
                    <parameter type="const QByteArray &amp;" name="shaderCode" default=""/>
                </function>
                <function name="setTessellationControlShaderCode" fullname="Qt3DRender::QShaderProgram::setTessellationControlShaderCode" href="qt3drender-qshaderprogram.html#tessellationControlShaderCode-prop" status="active" access="public" location="qshaderprogram.h" meta="slot" associated-property="tessellationControlShaderCode" type="void" signature="void setTessellationControlShaderCode(const QByteArray &amp;tessellationControlShaderCode)">
                    <parameter type="const QByteArray &amp;" name="tessellationControlShaderCode" default=""/>
                </function>
                <function name="setTessellationEvaluationShaderCode" fullname="Qt3DRender::QShaderProgram::setTessellationEvaluationShaderCode" href="qt3drender-qshaderprogram.html#tessellationEvaluationShaderCode-prop" status="active" access="public" location="qshaderprogram.h" meta="slot" associated-property="tessellationEvaluationShaderCode" type="void" signature="void setTessellationEvaluationShaderCode(const QByteArray &amp;tessellationEvaluationShaderCode)">
                    <parameter type="const QByteArray &amp;" name="tessellationEvaluationShaderCode" default=""/>
                </function>
                <function name="setVertexShaderCode" fullname="Qt3DRender::QShaderProgram::setVertexShaderCode" href="qt3drender-qshaderprogram.html#vertexShaderCode-prop" status="active" access="public" location="qshaderprogram.h" meta="slot" associated-property="vertexShaderCode" type="void" signature="void setVertexShaderCode(const QByteArray &amp;vertexShaderCode)">
                    <parameter type="const QByteArray &amp;" name="vertexShaderCode" default=""/>
                </function>
                <function name="shaderCode" fullname="Qt3DRender::QShaderProgram::shaderCode" href="qt3drender-qshaderprogram.html#shaderCode" status="active" access="public" location="qshaderprogram.h" documented="true" meta="plain" const="true" type="QByteArray" signature="QByteArray shaderCode(Qt3DRender::QShaderProgram::ShaderType type) const">
                    <parameter type="Qt3DRender::QShaderProgram::ShaderType" name="type" default=""/>
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                <function name="status" fullname="Qt3DRender::QShaderProgram::status" href="qt3drender-qshaderprogram.html#status" status="active" access="public" location="qshaderprogram.h" documented="true" meta="plain" const="true" associated-property="status" type="Qt3DRender::QShaderProgram::Status" signature="Qt3DRender::QShaderProgram::Status status() const"/>
                <function name="statusChanged" fullname="Qt3DRender::QShaderProgram::statusChanged" href="qt3drender-qshaderprogram.html#status-prop" status="active" access="public" location="qshaderprogram.h" meta="signal" associated-property="status" type="void" signature="void statusChanged(Qt3DRender::QShaderProgram::Status status)">
                    <parameter type="Qt3DRender::QShaderProgram::Status" name="status" default=""/>
                </function>
                <function name="tessellationControlShaderCode" fullname="Qt3DRender::QShaderProgram::tessellationControlShaderCode" href="qt3drender-qshaderprogram.html#tessellationControlShaderCode-prop" status="active" access="public" location="qshaderprogram.h" meta="plain" const="true" associated-property="tessellationControlShaderCode" type="QByteArray" signature="QByteArray tessellationControlShaderCode() const"/>
                <function name="tessellationControlShaderCodeChanged" fullname="Qt3DRender::QShaderProgram::tessellationControlShaderCodeChanged" href="qt3drender-qshaderprogram.html#tessellationControlShaderCode-prop" status="active" access="public" location="qshaderprogram.h" meta="signal" associated-property="tessellationControlShaderCode" type="void" signature="void tessellationControlShaderCodeChanged(const QByteArray &amp;tessellationControlShaderCode)">
                    <parameter type="const QByteArray &amp;" name="tessellationControlShaderCode" default=""/>
                </function>
                <function name="tessellationEvaluationShaderCode" fullname="Qt3DRender::QShaderProgram::tessellationEvaluationShaderCode" href="qt3drender-qshaderprogram.html#tessellationEvaluationShaderCode-prop" status="active" access="public" location="qshaderprogram.h" meta="plain" const="true" associated-property="tessellationEvaluationShaderCode" type="QByteArray" signature="QByteArray tessellationEvaluationShaderCode() const"/>
                <function name="tessellationEvaluationShaderCodeChanged" fullname="Qt3DRender::QShaderProgram::tessellationEvaluationShaderCodeChanged" href="qt3drender-qshaderprogram.html#tessellationEvaluationShaderCode-prop" status="active" access="public" location="qshaderprogram.h" meta="signal" associated-property="tessellationEvaluationShaderCode" type="void" signature="void tessellationEvaluationShaderCodeChanged(const QByteArray &amp;tessellationEvaluationShaderCode)">
                    <parameter type="const QByteArray &amp;" name="tessellationEvaluationShaderCode" default=""/>
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                <function name="vertexShaderCode" fullname="Qt3DRender::QShaderProgram::vertexShaderCode" href="qt3drender-qshaderprogram.html#vertexShaderCode-prop" status="active" access="public" location="qshaderprogram.h" meta="plain" const="true" associated-property="vertexShaderCode" type="QByteArray" signature="QByteArray vertexShaderCode() const"/>
                <function name="vertexShaderCodeChanged" fullname="Qt3DRender::QShaderProgram::vertexShaderCodeChanged" href="qt3drender-qshaderprogram.html#vertexShaderCode-prop" status="active" access="public" location="qshaderprogram.h" meta="signal" associated-property="vertexShaderCode" type="void" signature="void vertexShaderCodeChanged(const QByteArray &amp;vertexShaderCode)">
                    <parameter type="const QByteArray &amp;" name="vertexShaderCode" default=""/>
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                <enum name="Format" fullname="Qt3DRender::QShaderProgram::Format" href="qt3drender-qshaderprogram.html#Format-enum" status="active" access="public" location="qshaderprogram.h" documented="true">
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                    <value name="SPIRV" value="1"/>
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                <enum name="ShaderType" fullname="Qt3DRender::QShaderProgram::ShaderType" href="qt3drender-qshaderprogram.html#ShaderType-enum" status="active" access="public" location="qshaderprogram.h" documented="true">
                    <value name="Vertex" value="0"/>
                    <value name="Fragment" value="1"/>
                    <value name="TessellationControl" value="2"/>
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                    <value name="Geometry" value="4"/>
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                <enum name="Status" fullname="Qt3DRender::QShaderProgram::Status" href="qt3drender-qshaderprogram.html#Status-enum" status="active" access="public" location="qshaderprogram.h" documented="true">
                    <value name="NotReady" value="0"/>
                    <value name="Ready" value="1"/>
                    <value name="Error" value="2"/>
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                <property name="computeShaderCode" fullname="Qt3DRender::QShaderProgram::computeShaderCode" href="qt3drender-qshaderprogram.html#computeShaderCode-prop" status="active" access="public" location="qshaderprogram.h" documented="true">
                    <getter name="computeShaderCode"/>
                    <setter name="setComputeShaderCode"/>
                    <notifier name="computeShaderCodeChanged"/>
                </property>
                <property name="format" fullname="Qt3DRender::QShaderProgram::format" href="qt3drender-qshaderprogram.html#format-prop" status="active" access="public" location="qshaderprogram.h" documented="true">
                    <getter name="format"/>
                    <setter name="setFormat"/>
                    <notifier name="formatChanged"/>
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                <property name="fragmentShaderCode" fullname="Qt3DRender::QShaderProgram::fragmentShaderCode" href="qt3drender-qshaderprogram.html#fragmentShaderCode-prop" status="active" access="public" location="qshaderprogram.h" documented="true">
                    <getter name="fragmentShaderCode"/>
                    <setter name="setFragmentShaderCode"/>
                    <notifier name="fragmentShaderCodeChanged"/>
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                <property name="geometryShaderCode" fullname="Qt3DRender::QShaderProgram::geometryShaderCode" href="qt3drender-qshaderprogram.html#geometryShaderCode-prop" status="active" access="public" location="qshaderprogram.h" documented="true">
                    <getter name="geometryShaderCode"/>
                    <setter name="setGeometryShaderCode"/>
                    <notifier name="geometryShaderCodeChanged"/>
                </property>
                <property name="log" fullname="Qt3DRender::QShaderProgram::log" href="qt3drender-qshaderprogram.html#log-prop" status="active" access="public" location="qshaderprogram.h" documented="true" writable="false">
                    <getter name="log"/>
                    <notifier name="logChanged"/>
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                <property name="status" fullname="Qt3DRender::QShaderProgram::status" href="qt3drender-qshaderprogram.html#status-prop" status="active" access="public" location="qshaderprogram.h" documented="true" writable="false">
                    <getter name="status"/>
                    <notifier name="statusChanged"/>
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                <property name="tessellationControlShaderCode" fullname="Qt3DRender::QShaderProgram::tessellationControlShaderCode" href="qt3drender-qshaderprogram.html#tessellationControlShaderCode-prop" status="active" access="public" location="qshaderprogram.h" documented="true">
                    <getter name="tessellationControlShaderCode"/>
                    <setter name="setTessellationControlShaderCode"/>
                    <notifier name="tessellationControlShaderCodeChanged"/>
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                <property name="tessellationEvaluationShaderCode" fullname="Qt3DRender::QShaderProgram::tessellationEvaluationShaderCode" href="qt3drender-qshaderprogram.html#tessellationEvaluationShaderCode-prop" status="active" access="public" location="qshaderprogram.h" documented="true">
                    <getter name="tessellationEvaluationShaderCode"/>
                    <setter name="setTessellationEvaluationShaderCode"/>
                    <notifier name="tessellationEvaluationShaderCodeChanged"/>
                </property>
                <property name="vertexShaderCode" fullname="Qt3DRender::QShaderProgram::vertexShaderCode" href="qt3drender-qshaderprogram.html#vertexShaderCode-prop" status="active" access="public" location="qshaderprogram.h" documented="true">
                    <getter name="vertexShaderCode"/>
                    <setter name="setVertexShaderCode"/>
                    <notifier name="vertexShaderCodeChanged"/>
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                <function name="computeShaderCode" fullname="Qt3DRender::QShaderProgramBuilder::computeShaderCode" href="qt3drender-qshaderprogrambuilder.html#computeShaderCode-prop" status="active" access="public" location="qshaderprogrambuilder.h" meta="plain" const="true" associated-property="computeShaderCode" type="QByteArray" signature="QByteArray computeShaderCode() const"/>
                <function name="computeShaderCodeChanged" fullname="Qt3DRender::QShaderProgramBuilder::computeShaderCodeChanged" href="qt3drender-qshaderprogrambuilder.html#computeShaderCode-prop" status="active" access="public" location="qshaderprogrambuilder.h" meta="signal" associated-property="computeShaderCode" type="void" signature="void computeShaderCodeChanged(const QByteArray &amp;computeShaderCode)">
                    <parameter type="const QByteArray &amp;" name="computeShaderCode" default=""/>
                </function>
                <function name="computeShaderGraph" fullname="Qt3DRender::QShaderProgramBuilder::computeShaderGraph" href="qt3drender-qshaderprogrambuilder.html#computeShaderGraph-prop" status="active" access="public" location="qshaderprogrambuilder.h" meta="plain" const="true" associated-property="computeShaderGraph" type="QUrl" signature="QUrl computeShaderGraph() const"/>
                <function name="computeShaderGraphChanged" fullname="Qt3DRender::QShaderProgramBuilder::computeShaderGraphChanged" href="qt3drender-qshaderprogrambuilder.html#computeShaderGraph-prop" status="active" access="public" location="qshaderprogrambuilder.h" meta="signal" associated-property="computeShaderGraph" type="void" signature="void computeShaderGraphChanged(const QUrl &amp;computeShaderGraph)">
                    <parameter type="const QUrl &amp;" name="computeShaderGraph" default=""/>
                </function>
                <function name="enabledLayers" fullname="Qt3DRender::QShaderProgramBuilder::enabledLayers" href="qt3drender-qshaderprogrambuilder.html#enabledLayers-prop" status="active" access="public" location="qshaderprogrambuilder.h" meta="plain" const="true" associated-property="enabledLayers" type="QStringList" signature="QStringList enabledLayers() const"/>
                <function name="enabledLayersChanged" fullname="Qt3DRender::QShaderProgramBuilder::enabledLayersChanged" href="qt3drender-qshaderprogrambuilder.html#enabledLayers-prop" status="active" access="public" location="qshaderprogrambuilder.h" meta="signal" associated-property="enabledLayers" type="void" signature="void enabledLayersChanged(const QStringList &amp;layers)">
                    <parameter type="const QStringList &amp;" name="layers" default=""/>
                </function>
                <function name="fragmentShaderCode" fullname="Qt3DRender::QShaderProgramBuilder::fragmentShaderCode" href="qt3drender-qshaderprogrambuilder.html#fragmentShaderCode-prop" status="active" access="public" location="qshaderprogrambuilder.h" meta="plain" const="true" associated-property="fragmentShaderCode" type="QByteArray" signature="QByteArray fragmentShaderCode() const"/>
                <function name="fragmentShaderCodeChanged" fullname="Qt3DRender::QShaderProgramBuilder::fragmentShaderCodeChanged" href="qt3drender-qshaderprogrambuilder.html#fragmentShaderCode-prop" status="active" access="public" location="qshaderprogrambuilder.h" meta="signal" associated-property="fragmentShaderCode" type="void" signature="void fragmentShaderCodeChanged(const QByteArray &amp;fragmentShaderCode)">
                    <parameter type="const QByteArray &amp;" name="fragmentShaderCode" default=""/>
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                <function name="fragmentShaderGraph" fullname="Qt3DRender::QShaderProgramBuilder::fragmentShaderGraph" href="qt3drender-qshaderprogrambuilder.html#fragmentShaderGraph-prop" status="active" access="public" location="qshaderprogrambuilder.h" meta="plain" const="true" associated-property="fragmentShaderGraph" type="QUrl" signature="QUrl fragmentShaderGraph() const"/>
                <function name="fragmentShaderGraphChanged" fullname="Qt3DRender::QShaderProgramBuilder::fragmentShaderGraphChanged" href="qt3drender-qshaderprogrambuilder.html#fragmentShaderGraph-prop" status="active" access="public" location="qshaderprogrambuilder.h" meta="signal" associated-property="fragmentShaderGraph" type="void" signature="void fragmentShaderGraphChanged(const QUrl &amp;fragmentShaderGraph)">
                    <parameter type="const QUrl &amp;" name="fragmentShaderGraph" default=""/>
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                <function name="geometryShaderCode" fullname="Qt3DRender::QShaderProgramBuilder::geometryShaderCode" href="qt3drender-qshaderprogrambuilder.html#geometryShaderCode-prop" status="active" access="public" location="qshaderprogrambuilder.h" meta="plain" const="true" associated-property="geometryShaderCode" type="QByteArray" signature="QByteArray geometryShaderCode() const"/>
                <function name="geometryShaderCodeChanged" fullname="Qt3DRender::QShaderProgramBuilder::geometryShaderCodeChanged" href="qt3drender-qshaderprogrambuilder.html#geometryShaderCode-prop" status="active" access="public" location="qshaderprogrambuilder.h" meta="signal" associated-property="geometryShaderCode" type="void" signature="void geometryShaderCodeChanged(const QByteArray &amp;geometryShaderCode)">
                    <parameter type="const QByteArray &amp;" name="geometryShaderCode" default=""/>
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                <function name="geometryShaderGraph" fullname="Qt3DRender::QShaderProgramBuilder::geometryShaderGraph" href="qt3drender-qshaderprogrambuilder.html#geometryShaderGraph-prop" status="active" access="public" location="qshaderprogrambuilder.h" meta="plain" const="true" associated-property="geometryShaderGraph" type="QUrl" signature="QUrl geometryShaderGraph() const"/>
                <function name="geometryShaderGraphChanged" fullname="Qt3DRender::QShaderProgramBuilder::geometryShaderGraphChanged" href="qt3drender-qshaderprogrambuilder.html#geometryShaderGraph-prop" status="active" access="public" location="qshaderprogrambuilder.h" meta="signal" associated-property="geometryShaderGraph" type="void" signature="void geometryShaderGraphChanged(const QUrl &amp;geometryShaderGraph)">
                    <parameter type="const QUrl &amp;" name="geometryShaderGraph" default=""/>
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                <function name="setComputeShaderGraph" fullname="Qt3DRender::QShaderProgramBuilder::setComputeShaderGraph" href="qt3drender-qshaderprogrambuilder.html#computeShaderGraph-prop" status="active" access="public" location="qshaderprogrambuilder.h" meta="slot" associated-property="computeShaderGraph" type="void" signature="void setComputeShaderGraph(const QUrl &amp;computeShaderGraph)">
                    <parameter type="const QUrl &amp;" name="computeShaderGraph" default=""/>
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                <function name="setEnabledLayers" fullname="Qt3DRender::QShaderProgramBuilder::setEnabledLayers" href="qt3drender-qshaderprogrambuilder.html#enabledLayers-prop" status="active" access="public" location="qshaderprogrambuilder.h" meta="slot" associated-property="enabledLayers" type="void" signature="void setEnabledLayers(const QStringList &amp;layers)">
                    <parameter type="const QStringList &amp;" name="layers" default=""/>
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                <function name="setFragmentShaderGraph" fullname="Qt3DRender::QShaderProgramBuilder::setFragmentShaderGraph" href="qt3drender-qshaderprogrambuilder.html#fragmentShaderGraph-prop" status="active" access="public" location="qshaderprogrambuilder.h" meta="slot" associated-property="fragmentShaderGraph" type="void" signature="void setFragmentShaderGraph(const QUrl &amp;fragmentShaderGraph)">
                    <parameter type="const QUrl &amp;" name="fragmentShaderGraph" default=""/>
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                <function name="setGeometryShaderGraph" fullname="Qt3DRender::QShaderProgramBuilder::setGeometryShaderGraph" href="qt3drender-qshaderprogrambuilder.html#geometryShaderGraph-prop" status="active" access="public" location="qshaderprogrambuilder.h" meta="slot" associated-property="geometryShaderGraph" type="void" signature="void setGeometryShaderGraph(const QUrl &amp;geometryShaderGraph)">
                    <parameter type="const QUrl &amp;" name="geometryShaderGraph" default=""/>
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                <function name="setShaderProgram" fullname="Qt3DRender::QShaderProgramBuilder::setShaderProgram" href="qt3drender-qshaderprogrambuilder.html#shaderProgram-prop" status="active" access="public" location="qshaderprogrambuilder.h" meta="slot" associated-property="shaderProgram" type="void" signature="void setShaderProgram(Qt3DRender::QShaderProgram *program)">
                    <parameter type="Qt3DRender::QShaderProgram *" name="program" default=""/>
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                <function name="setTessellationControlShaderGraph" fullname="Qt3DRender::QShaderProgramBuilder::setTessellationControlShaderGraph" href="qt3drender-qshaderprogrambuilder.html#tessellationControlShaderGraph-prop" status="active" access="public" location="qshaderprogrambuilder.h" meta="slot" associated-property="tessellationControlShaderGraph" type="void" signature="void setTessellationControlShaderGraph(const QUrl &amp;tessellationControlShaderGraph)">
                    <parameter type="const QUrl &amp;" name="tessellationControlShaderGraph" default=""/>
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                <function name="setTessellationEvaluationShaderGraph" fullname="Qt3DRender::QShaderProgramBuilder::setTessellationEvaluationShaderGraph" href="qt3drender-qshaderprogrambuilder.html#tessellationEvaluationShaderGraph-prop" status="active" access="public" location="qshaderprogrambuilder.h" meta="slot" associated-property="tessellationEvaluationShaderGraph" type="void" signature="void setTessellationEvaluationShaderGraph(const QUrl &amp;tessellationEvaluationShaderGraph)">
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                <function name="setVertexShaderGraph" fullname="Qt3DRender::QShaderProgramBuilder::setVertexShaderGraph" href="qt3drender-qshaderprogrambuilder.html#vertexShaderGraph-prop" status="active" access="public" location="qshaderprogrambuilder.h" meta="slot" associated-property="vertexShaderGraph" type="void" signature="void setVertexShaderGraph(const QUrl &amp;vertexShaderGraph)">
                    <parameter type="const QUrl &amp;" name="vertexShaderGraph" default=""/>
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                <function name="shaderProgram" fullname="Qt3DRender::QShaderProgramBuilder::shaderProgram" href="qt3drender-qshaderprogrambuilder.html#shaderProgram-prop" status="active" access="public" location="qshaderprogrambuilder.h" meta="plain" const="true" associated-property="shaderProgram" type="Qt3DRender::QShaderProgram *" signature="Qt3DRender::QShaderProgram * shaderProgram() const"/>
                <function name="shaderProgramChanged" fullname="Qt3DRender::QShaderProgramBuilder::shaderProgramChanged" href="qt3drender-qshaderprogrambuilder.html#shaderProgram-prop" status="active" access="public" location="qshaderprogrambuilder.h" meta="signal" associated-property="shaderProgram" type="void" signature="void shaderProgramChanged(Qt3DRender::QShaderProgram *shaderProgram)">
                    <parameter type="Qt3DRender::QShaderProgram *" name="shaderProgram" default=""/>
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                <function name="tessellationControlShaderCode" fullname="Qt3DRender::QShaderProgramBuilder::tessellationControlShaderCode" href="qt3drender-qshaderprogrambuilder.html#tessellationControlShaderCode-prop" status="active" access="public" location="qshaderprogrambuilder.h" meta="plain" const="true" associated-property="tessellationControlShaderCode" type="QByteArray" signature="QByteArray tessellationControlShaderCode() const"/>
                <function name="tessellationControlShaderCodeChanged" fullname="Qt3DRender::QShaderProgramBuilder::tessellationControlShaderCodeChanged" href="qt3drender-qshaderprogrambuilder.html#tessellationControlShaderCode-prop" status="active" access="public" location="qshaderprogrambuilder.h" meta="signal" associated-property="tessellationControlShaderCode" type="void" signature="void tessellationControlShaderCodeChanged(const QByteArray &amp;tessellationControlShaderCode)">
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                <function name="tessellationControlShaderGraph" fullname="Qt3DRender::QShaderProgramBuilder::tessellationControlShaderGraph" href="qt3drender-qshaderprogrambuilder.html#tessellationControlShaderGraph-prop" status="active" access="public" location="qshaderprogrambuilder.h" meta="plain" const="true" associated-property="tessellationControlShaderGraph" type="QUrl" signature="QUrl tessellationControlShaderGraph() const"/>
                <function name="tessellationControlShaderGraphChanged" fullname="Qt3DRender::QShaderProgramBuilder::tessellationControlShaderGraphChanged" href="qt3drender-qshaderprogrambuilder.html#tessellationControlShaderGraph-prop" status="active" access="public" location="qshaderprogrambuilder.h" meta="signal" associated-property="tessellationControlShaderGraph" type="void" signature="void tessellationControlShaderGraphChanged(const QUrl &amp;tessellationControlShaderGraph)">
                    <parameter type="const QUrl &amp;" name="tessellationControlShaderGraph" default=""/>
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                <function name="tessellationEvaluationShaderCode" fullname="Qt3DRender::QShaderProgramBuilder::tessellationEvaluationShaderCode" href="qt3drender-qshaderprogrambuilder.html#tessellationEvaluationShaderCode-prop" status="active" access="public" location="qshaderprogrambuilder.h" meta="plain" const="true" associated-property="tessellationEvaluationShaderCode" type="QByteArray" signature="QByteArray tessellationEvaluationShaderCode() const"/>
                <function name="tessellationEvaluationShaderCodeChanged" fullname="Qt3DRender::QShaderProgramBuilder::tessellationEvaluationShaderCodeChanged" href="qt3drender-qshaderprogrambuilder.html#tessellationEvaluationShaderCode-prop" status="active" access="public" location="qshaderprogrambuilder.h" meta="signal" associated-property="tessellationEvaluationShaderCode" type="void" signature="void tessellationEvaluationShaderCodeChanged(const QByteArray &amp;tessellationEvaluationShaderCode)">
                    <parameter type="const QByteArray &amp;" name="tessellationEvaluationShaderCode" default=""/>
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                <function name="tessellationEvaluationShaderGraphChanged" fullname="Qt3DRender::QShaderProgramBuilder::tessellationEvaluationShaderGraphChanged" href="qt3drender-qshaderprogrambuilder.html#tessellationEvaluationShaderGraph-prop" status="active" access="public" location="qshaderprogrambuilder.h" meta="signal" associated-property="tessellationEvaluationShaderGraph" type="void" signature="void tessellationEvaluationShaderGraphChanged(const QUrl &amp;tessellationEvaluationShaderGraph)">
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                <function name="vertexShaderCode" fullname="Qt3DRender::QShaderProgramBuilder::vertexShaderCode" href="qt3drender-qshaderprogrambuilder.html#vertexShaderCode-prop" status="active" access="public" location="qshaderprogrambuilder.h" meta="plain" const="true" associated-property="vertexShaderCode" type="QByteArray" signature="QByteArray vertexShaderCode() const"/>
                <function name="vertexShaderCodeChanged" fullname="Qt3DRender::QShaderProgramBuilder::vertexShaderCodeChanged" href="qt3drender-qshaderprogrambuilder.html#vertexShaderCode-prop" status="active" access="public" location="qshaderprogrambuilder.h" meta="signal" associated-property="vertexShaderCode" type="void" signature="void vertexShaderCodeChanged(const QByteArray &amp;vertexShaderCode)">
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                <function name="vertexShaderGraph" fullname="Qt3DRender::QShaderProgramBuilder::vertexShaderGraph" href="qt3drender-qshaderprogrambuilder.html#vertexShaderGraph-prop" status="active" access="public" location="qshaderprogrambuilder.h" meta="plain" const="true" associated-property="vertexShaderGraph" type="QUrl" signature="QUrl vertexShaderGraph() const"/>
                <function name="vertexShaderGraphChanged" fullname="Qt3DRender::QShaderProgramBuilder::vertexShaderGraphChanged" href="qt3drender-qshaderprogrambuilder.html#vertexShaderGraph-prop" status="active" access="public" location="qshaderprogrambuilder.h" meta="signal" associated-property="vertexShaderGraph" type="void" signature="void vertexShaderGraphChanged(const QUrl &amp;vertexShaderGraph)">
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