Qt Graphs Integration with Qt Quick 3D | Qt Graphs 6.8.0

- Qt 6.8
- Qt Graphs
- Qt Graphs Integration with Qt Quick 3D
- Qt Graphs | Commercial or GPLv3

# Qt Graphs Integration with Qt Quick 3D

As Qt Graphs for 3D is based on Qt Quick 3D, it is possible to integrate Qt Quick 3D scenes into the graphs.

## Scene Environment

Adjusting a Qt Quick 3D scene environment in a graph requires defining either `SceneEnvironment` or `ExtendedSceneEnvironment` in the `environment` property of the graph as follows:

     environment: ExtendedSceneEnvironment {
         aoEnabled: true
         aoDither: true
         ditheringEnabled: true
         lightProbe: Texture {
             textureData: ProceduralSkyTextureData {
                 groundBottomColor: "black"
                 skyTopColor: "white"
             }
         }
         backgroundMode: SceneEnvironment.SkyBox
         lensFlareEnabled: true
         lensFlareGhostCount: 10
         lensFlareApplyStarburstTexture: true
         lensFlareBloomBias: 0.4
     }

### Non-supported Features

Overriding anti-aliasing mode or scene clear color do not work, which means that setting value for `SceneEnvironment.antialiasingMode` and `SceneEnvironment.clearColor` does nothing. However, if the `backgroundMode` is not `SceneEnvironment.Color`, background will be affected by the settings.

## Scene Integration

Integrating a Qt Quick 3D scene into a graph requires setting a `Node` into the `importScene` property of the graph as follows:

     importScene: Node {
         Model {
             scale: Qt.vector3d(0.01, 0.01, 0.01)
             source: "#Sphere"
             x: 2.5
             z: 2
             y: 1
             castsReflections: false
             receivesReflections: true
             materials: [
                 PrincipledMaterial {
                     baseColor: "gold"
                     metalness: 1.0
                     roughness: 0.1
                 }
             ]
             ReflectionProbe {
                 boxSize: Qt.vector3d(6, 3, 5)
                 boxOffset: Qt.vector3d(-1.5, -1, -1.5)
                 parallaxCorrection: true
                 quality: ReflectionProbe.High
             }
         }
         Model {
             scale: Qt.vector3d(0.01, 0.01, 0.01)
             source: "#Sphere"
             x: -2.5
             z: -2
             y: 1
             castsReflections: false
             receivesReflections: true
             materials: [
                 PrincipledMaterial {
                     baseColor: "white"
                     metalness: 0.0
                     roughness: 0.0
                     transmissionFactor: 1.0
                     thicknessFactor: 50
                 }
             ]
         }
     }