List of All Members for QMatrix4x4 | Qt GUI 6.8.0
Description: The QMatrix4x4 class represents a 4x4 transformation matrix in 3D space.

- Qt 6.8
- Qt GUI
- C++ Classes
- QMatrix4x4
- Qt 6.8.0 Reference Documentation

# List of All Members for QMatrix4x4

This is the complete list of members for QMatrix4x4, including inherited members.

flags Flags QMatrix4x4() QMatrix4x4(const QGenericMatrix<N, M, float> &) QMatrix4x4(const QTransform &) QMatrix4x4(const float *) QMatrix4x4(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float) column(int) const : QVector4D constData() const : const float * copyDataTo(float *) const data() : float * data() const : const float * determinant() const : double fill(float) frustum(float, float, float, float, float, float) inverted(bool *) const : QMatrix4x4 isAffine() const : bool isIdentity() const : bool lookAt(const QVector3D &, const QVector3D &, const QVector3D &) map(const QPoint &) const : QPoint map(const QPointF &) const : QPointF map(const QVector3D &) const : QVector3D map(const QVector4D &) const : QVector4D mapRect(const QRect &) const : QRect mapRect(const QRectF &) const : QRectF mapVector(const QVector3D &) const : QVector3D normalMatrix() const : QMatrix3x3 optimize() ortho(float, float, float, float, float, float) ortho(const QRect &) ortho(const QRectF &) perspective(float, float, float, float) | rotate(const QQuaternion &) rotate(float, const QVector3D &) rotate(float, float, float, float) row(int) const : QVector4D scale(const QVector3D &) scale(float) scale(float, float) scale(float, float, float) setColumn(int, const QVector4D &) setRow(int, const QVector4D &) setToIdentity() toGenericMatrix() const : QGenericMatrix<N, M, float> toTransform() const : QTransform toTransform(float) const : QTransform translate(const QVector3D &) translate(float, float) translate(float, float, float) transposed() const : QMatrix4x4 viewport(float, float, float, float, float, float) viewport(const QRectF &) operator QVariant() const : QVariant operator!=(const QMatrix4x4 &) const : bool operator()(int, int) : float & operator()(int, int) const : const float & operator*=(const QMatrix4x4 &) : QMatrix4x4 & operator*=(float) : QMatrix4x4 & operator+=(const QMatrix4x4 &) : QMatrix4x4 & operator-=(const QMatrix4x4 &) : QMatrix4x4 & operator/=(float) : QMatrix4x4 & operator==(const QMatrix4x4 &) const : bool