Qt Quick 3D - Particles 3D Testbed Example | Qt Quick 3D 6.3.1

- Qt 6.3
- Qt Quick 3D
- Qt Quick 3D Examples and Tutorials
- Qt Quick 3D - Particles 3D Testbed Example
- Qt Quick 3D | Commercial or GPLv3

# Qt Quick 3D - Particles 3D Testbed Example

     /****************************************************************************
     **
     ** Copyright (C) 2021 The Qt Company Ltd.
     ** Contact: https://www.qt.io/licensing/
     **
     ** This file is part of the examples of the Qt Toolkit.
     **
     ** $QT_BEGIN_LICENSE:BSD$
     ** Commercial License Usage
     ** Licensees holding valid commercial Qt licenses may use this file in
     ** accordance with the commercial license agreement provided with the
     ** Software or, alternatively, in accordance with the terms contained in
     ** a written agreement between you and The Qt Company. For licensing terms
     ** and conditions see https://www.qt.io/terms-conditions. For further
     ** information use the contact form at https://www.qt.io/contact-us.
     **
     ** BSD License Usage
     ** Alternatively, you may use this file under the terms of the BSD license
     ** as follows:
     **
     ** "Redistribution and use in source and binary forms, with or without
     ** modification, are permitted provided that the following conditions are
     ** met:
     **   * Redistributions of source code must retain the above copyright
     **     notice, this list of conditions and the following disclaimer.
     **   * Redistributions in binary form must reproduce the above copyright
     **     notice, this list of conditions and the following disclaimer in
     **     the documentation and/or other materials provided with the
     **     distribution.
     **   * Neither the name of The Qt Company Ltd nor the names of its
     **     contributors may be used to endorse or promote products derived
     **     from this software without specific prior written permission.
     **
     **
     ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
     ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
     ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
     **
     ** $QT_END_LICENSE$
     **
     ****************************************************************************/

     import QtQuick
     import QtQuick3D
     import QtQuick3D.Particles3D

     Item {
         id: mainWindow

         readonly property real meterTicksAngle: 300
         readonly property bool particleNeedle: checkBoxParticlesNeedle.checked
         property real separation: sliderElementSeparation.sliderValue

         anchors.fill: parent

         Behavior on separation {
             SmoothedAnimation {
                 velocity: 0.2
                 duration: 1000
             }
         }

         View3D {
             id: view3D
             anchors.fill: parent

             environment: SceneEnvironment {
                 clearColor: "#161610"
                 backgroundMode: SceneEnvironment.Color
                 antialiasingMode: settings.antialiasingMode
                 antialiasingQuality: settings.antialiasingQuality
             }

             PerspectiveCamera {
                 position: Qt.vector3d(0, 100, 600 - separation * 100)
             }

             PointLight {
                 position: Qt.vector3d(200, 400, 300)
                 brightness: 5
                 ambientColor: Qt.rgba(0.3, 0.3, 0.3, 1.0)
             }

             // Background
             Model {
                 source: "#Rectangle"
                 scale: Qt.vector3d(25, 15, 0)
                 z: -300
                 materials: PrincipledMaterial {
                     baseColor: "#505040"
                 }
             }

             Node {
                 id: speedometerComponent

                 position: Qt.vector3d(0, 100, 0)
                 eulerRotation.x: 90 - separation * 75

                 // Light which follows the needle
                 PointLight {
                     // Calculates the direction of the needle
                     function getNeedleAngle(startAngle) {
                         return Math.sin(startAngle +
                                         (-(180 / 360) +
                                          (-gaugeItem.value * meterTicksAngle / 360) +
                                          (meterTicksAngle / 2 + 180) / 360) * 2 * Math.PI);
                     }

                     readonly property real lightRadius: 120
                     readonly property real posX: getNeedleAngle(Math.PI) * lightRadius
                     readonly property real posY: getNeedleAngle(Math.PI / 2) * lightRadius

                     position: Qt.vector3d(posX, 40, -posY)
                     color: Qt.rgba(1.0, 0.8, 0.4, 1.0)
                     brightness: sliderNeedleBrightness.sliderValue
                     quadraticFade: 4.0
                 }

                 Model {
                     y: -4 - separation * 100
                     source: "meshes/meter_background.mesh"
                     scale: Qt.vector3d(30, 30, 30)
                     materials: PrincipledMaterial {
                         baseColor: "#505050"
                         metalness: 1.0
                         roughness: 0.6
                         normalMap: Texture {
                             source: "images/leather_n.png"
                         }
                         normalStrength: 0.4
                     }
                 }
                 Model {
                     y: -35 - separation * 100
                     source: "#Sphere"
                     scale: Qt.vector3d(1.6, 0.2, 1.6)
                     materials: PrincipledMaterial {
                         baseColor: "#606060"
                     }
                 }
                 Model {
                     y: -separation * 60
                     source: "#Cylinder"
                     scale: Qt.vector3d(0.2, 0.8, 0.2)
                     materials: PrincipledMaterial {
                         baseColor: "#606060"
                     }
                 }
                 Model {
                     y: 30 - separation * 60
                     source: "#Sphere"
                     scale: Qt.vector3d(0.4, 0.1, 0.4)
                     materials: PrincipledMaterial {
                         baseColor: "#f0f0f0"
                     }
                 }

                 // Speedometer labels
                 Model {
                     y: 25 + separation * 20
                     source: "#Rectangle"
                     scale: Qt.vector3d(4, 4, 4)
                     eulerRotation.x: -90
                     materials: PrincipledMaterial {
                         alphaMode: PrincipledMaterial.Blend
                         baseColorMap: Texture {
                             source: "images/speedometer_labels.png"
                         }
                     }
                 }

                 Model {
                     y: separation * 60
                     source: "meshes/meter_edge.mesh"
                     scale: Qt.vector3d(30, 30, 30)
                     materials: PrincipledMaterial {
                         baseColor: "#b0b0b0"
                     }
                 }

                 Node {
                     id: gaugeItem

                     property real value: 0
                     property real needleSize: 180

                     SequentialAnimation on value {
                         running: checkBoxAnimateSpeed.checked
                         loops: Animation.Infinite
                         NumberAnimation {
                             duration: 8000
                             to: 1
                             easing.type: Easing.InOutQuad
                         }
                         NumberAnimation {
                             duration: 8000
                             to: 0
                             easing.type: Easing.InOutQuad
                         }
                     }

                     y: 20 - separation * 60
                     eulerRotation.z: 90
                     eulerRotation.y: -meterTicksAngle * value + (meterTicksAngle/2 - 90)

                     Model {
                         position.y: gaugeItem.needleSize / 2
                         source: "#Cylinder"
                         scale: Qt.vector3d(0.05, gaugeItem.needleSize * 0.01, 0.2)
                         materials: PrincipledMaterial {
                             baseColor: "#606060"
                             opacity: particleNeedle ? 0.0 : 1.0
                         }

                         ParticleEmitter3D {
                             system: psystemGauge
                             particle: particleSpark
                             y: 10
                             scale: Qt.vector3d(0.1, 0.8, 0.1)
                             shape: ParticleShape3D {
                                 type: ParticleShape3D.Cube
                             }
                             particleScale: 2.0
                             particleScaleVariation: 1.0
                             particleRotationVariation: Qt.vector3d(0, 0, 180)
                             particleRotationVelocityVariation: Qt.vector3d(20, 20, 200);
                             emitRate: 500
                             lifeSpan: 2000
                             lifeSpanVariation: 1000
                         }

                         // Needle particle system
                         // This system rotates together with the needle
                         ParticleSystem3D {
                             id: psystemNeedle
                             running: particleNeedle
                             visible: running
                             SpriteParticle3D {
                                 id: needleParticle
                                 sprite: Texture {
                                     source: "images/dot.png"
                                 }
                                 maxAmount: 500
                                 fadeInDuration: 50
                                 fadeOutDuration: 200
                                 color: "#40808020"
                                 colorVariation: Qt.vector4d(0.2, 0.2, 0.0, 0.2)
                                 blendMode: SpriteParticle3D.Screen
                             }

                             ParticleEmitter3D {
                                 particle: needleParticle
                                 y: -50
                                 scale: Qt.vector3d(0.2, 0.0, 0.2)
                                 shape: ParticleShape3D {
                                     type: ParticleShape3D.Cube
                                 }

                                 particleScale: 4.0
                                 particleScaleVariation: 2.0
                                 particleEndScale: 1.0
                                 particleEndScaleVariation: 0.5
                                 velocity: VectorDirection3D {
                                     direction: Qt.vector3d(0, 110, 0)
                                     directionVariation: Qt.vector3d(10, 10, 10)
                                 }
                                 emitRate: sliderNeedleEmitrate.sliderValue
                                 lifeSpan: 1000
                             }
                         }
                     }
                 }
                 // Gauge particle system
                 ParticleSystem3D {
                     id: psystemGauge
                     // Particles coming under the needle
                     SpriteParticle3D {
                         id: particleSpark
                         sprite: Texture {
                             source: "images/star3.png"
                         }
                         maxAmount: 1500
                         fadeInEffect: SpriteParticle3D.FadeNone
                         fadeOutDuration: 200
                         color: "#40ff0000"
                         colorVariation: Qt.vector4d(0.4, 0.2, 0.2, 0.2)
                         unifiedColorVariation: true
                         blendMode: SpriteParticle3D.Screen
                     }
                     // Particles rotating the gauge
                     SpriteParticle3D {
                         id: particleSpark2
                         sprite: Texture {
                             source: "images/star3.png"
                         }
                         maxAmount: 30
                         fadeInDuration: 1000
                         fadeOutDuration: 1000
                         color: "#20ffffff"
                         colorVariation: Qt.vector4d(0.2, 0.2, 0.5, 0.1)
                         blendMode: SpriteParticle3D.Screen
                     }
                     ParticleEmitter3D {
                         y: 40 + separation * 60
                         particle: particleSpark2
                         scale: Qt.vector3d(3.8, 0, 3.8)
                         shape: ParticleShape3D {
                             type: ParticleShape3D.Cylinder
                         }
                         emitRate: 10
                         lifeSpan: 3000
                         particleScale: 4.0
                         particleScaleVariation: 3.0
                         particleRotationVariation: Qt.vector3d(20, 20, 180)
                         particleRotationVelocityVariation: Qt.vector3d(10, 10, 50)
                     }
                     Wander3D {
                         uniqueAmount: Qt.vector3d(10, 0, 10)
                         uniquePace: Qt.vector3d(0.1, 0.1, 0.1)
                         fadeInDuration: 2000
                     }
                     PointRotator3D {
                         particles: particleSpark2
                         magnitude: -20
                     }
                 }
             }
         }

         SettingsView {
             CustomCheckBox {
                 id: checkBoxAnimateSpeed
                 text: "Animate Speed"
                 checked: true
             }
             CustomLabel {
                 text: "Speed"
                 opacity: !checkBoxAnimateSpeed.checked ? 1.0 : 0.4
             }
             CustomSlider {
                 id: sliderSpeedValue
                 sliderValue: gaugeItem.value
                 sliderEnabled: !checkBoxAnimateSpeed.checked
                 fromValue: 0
                 toValue: 1
                 onSliderValueChanged: gaugeItem.value = sliderValue;
             }
             CustomCheckBox {
                 id: checkBoxParticlesNeedle
                 text: "Particles Needle"
                 checked: true
             }
             CustomLabel {
                 text: "Needle emitRate"
                 opacity: checkBoxParticlesNeedle.checked ? 1.0 : 0.4
             }
             CustomSlider {
                 id: sliderNeedleEmitrate
                 sliderValue: 200
                 sliderEnabled: checkBoxParticlesNeedle.checked
                 fromValue: 50
                 toValue: 500
             }
             CustomLabel {
                 text: "Needle Brightness"
             }
             CustomSlider {
                 id: sliderNeedleBrightness
                 sliderValue: 10
                 fromValue: 0
                 toValue: 50
             }
             CustomLabel {
                 text: "Elements Separation"
             }
             CustomSlider {
                 id: sliderElementSeparation
                 sliderValue: 0
                 fromValue: 0
                 toValue: 1
             }
         }

         LoggingView {
             anchors.bottom: parent.bottom
             particleSystems: [psystemGauge, psystemNeedle]
         }
     }