Qt Quick 3D - Particles 3D Testbed Example | Qt Quick 3D 6.4.1

- Qt 6.4
- Qt Quick 3D
- Qt Quick 3D Examples and Tutorials
- Qt Quick 3D - Particles 3D Testbed Example
- Qt Quick 3D | Commercial or GPLv3

# Qt Quick 3D - Particles 3D Testbed Example

     // Copyright (C) 2021 The Qt Company Ltd.
     // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause

     import QtQuick
     import QtQuick3D
     import QtQuick3D.Particles3D
     import QtQuick.Controls

     Item {
         anchors.fill: parent

         Timer {
             id: lightsUpdateTimer
             interval: 0
             triggeredOnStart: true
             onTriggered: updateLightsArray();
         }

         // Update the lights array of the particles
         function updateLightsArray() {
             var newLights = [];
             if (checkBoxDirectionalLightUse.checked)
                 newLights.push(lightDirectional);
             if (checkBoxPointLightUse.checked)
                 newLights.push(lightPoint);
             if (checkBoxSpotLightUse.checked)
                 newLights.push(lightSpot);
             // Particles to use the enabled lights
             spriteParticle.lights = newLights;
         }

         View3D {
             anchors.fill: parent

             environment: SceneEnvironment {
                 clearColor: "#000000"
                 backgroundMode: SceneEnvironment.Color
                 antialiasingMode: SceneEnvironment.MSAA
                 antialiasingQuality: SceneEnvironment.High
             }

             PerspectiveCamera {
                 position: Qt.vector3d(0, 100, 700)
                 eulerRotation.x: -10
             }

             DirectionalLight {
                 id: lightDirectional
                 color: Qt.rgba(1.0, 0.1, 0.1, 1.0)
                 position: Qt.vector3d(0, 200, 0)
                 rotation: Quaternion.fromEulerAngles(-70, 0, 0)
                 visible: checkBoxDirectionalLight.checked
                 brightness: sliderDirectionalLight.sliderValue
             }

             PointLight {
                 id: lightPoint
                 color: Qt.rgba(0.1, 1.0, 0.1, 1.0)
                 position: Qt.vector3d(0, 300, 0)
                 visible: checkBoxPointLight.checked
                 brightness: sliderPointLight.sliderValue
                 constantFade: sliderPointLightConstantFade.sliderValue
                 linearFade: sliderPointLightLinearFade.sliderValue
                 quadraticFade: sliderPointLightQuadraticFade.sliderValue
                 SequentialAnimation on x {
                     loops: Animation.Infinite
                     NumberAnimation {
                         to: 400
                         duration: 2000
                         easing.type: Easing.InOutQuad
                     }
                     NumberAnimation {
                         to: -400
                         duration: 2000
                         easing.type: Easing.InOutQuad
                     }
                 }
             }

             SpotLight {
                 id: lightSpot
                 color: Qt.rgba(0.0, 0.0, 1.0, 1.0)
                 position: Qt.vector3d(0, 250, 0)
                 eulerRotation.x: -45
                 visible: checkBoxSpotLight.checked
                 brightness: sliderSpotLight.sliderValue
                 coneAngle: 50
                 innerConeAngle: 20
                 constantFade: sliderSpotLightConstantFade.sliderValue
                 linearFade: sliderSpotLightLinearFade.sliderValue
                 quadraticFade: sliderSpotLightQuadraticFade.sliderValue
                 PropertyAnimation on eulerRotation.y {
                     loops: Animation.Infinite
                     from: 0
                     to: 360
                     duration: 10000
                 }
             }

             Model {
                 source: "#Rectangle"
                 y: -200
                 scale: Qt.vector3d(15, 15, 15)
                 eulerRotation.x: -90
                 materials: [
                     DefaultMaterial {
                         diffuseColor: Qt.rgba(0.4, 0.4, 0.4, 1.0)
                     }
                 ]
             }
             Model {
                 source: "#Rectangle"
                 z: -400
                 scale: Qt.vector3d(15, 15, 15)
                 materials: [
                     DefaultMaterial {
                         diffuseColor: Qt.rgba(0.4, 0.4, 0.4, 1.0)
                     }
                 ]
             }

             ParticleSystem3D {
                 id: psystem

                 startTime: 5000

                 SpriteParticle3D {
                     id: spriteParticle
                     sprite: Texture {
                         source: "images/sphere.png"
                     }
                     maxAmount: 10000
                     color: "#ffffff"
                     colorVariation: Qt.vector4d(0.0, 0.0, 0.0, 0.5);
                     fadeInDuration: 1000
                     fadeOutDuration: 1000
                     billboard: true
                     // Disable this to see the unlit particles
                     blendMode: SpriteParticle3D.Screen
                 }

                 ParticleEmitter3D {
                     id: emitter
                     particle: spriteParticle
                     position: Qt.vector3d(0, 350, 0)
                     depthBias: -100
                     scale: Qt.vector3d(8.0, 0.0, 8.0)
                     shape: ParticleShape3D {
                         type: ParticleShape3D.Sphere
                     }
                     particleScale: 2.0
                     particleScaleVariation: 1.0;
                     velocity: VectorDirection3D {
                         direction: Qt.vector3d(0, -100, 0)
                         directionVariation: Qt.vector3d(20, 50, 20)
                     }
                     emitRate: 2000
                     lifeSpan: 5000
                 }

                 PointRotator3D {
                     pivotPoint: Qt.vector3d(0, 0, 0)
                     direction: Qt.vector3d(0, 1, 0)
                     magnitude: 20
                 }
             }
         }

         SettingsView {
             CustomCheckBox {
                 id: checkBoxDirectionalLight
                 text: qsTr("Directional Light")
                 checked: true
             }
             CustomSlider {
                 id: sliderDirectionalLight
                 sliderValue: 0.4
                 fromValue: 0.0
                 toValue: 1
             }
             CustomCheckBox {
                 id: checkBoxDirectionalLightUse
                 text: qsTr("Use also for particles")
                 checked: true
                 onCheckedChanged: lightsUpdateTimer.restart();
             }
             Item { width: 1; height: 40 }
             CustomCheckBox {
                 id: checkBoxPointLight
                 text: qsTr("Point Light")
                 checked: true
             }
             CustomSlider {
                 id: sliderPointLight
                 sliderValue: 6
                 fromValue: 0.0
                 toValue: 10
             }
             CustomCheckBox {
                 id: checkBoxPointLightUse
                 text: qsTr("Use also for particles")
                 checked: true
                 onCheckedChanged: lightsUpdateTimer.restart();
             }
             CustomLabel {
                 text: qsTr("constantFade")
             }
             CustomSlider {
                 id: sliderPointLightConstantFade
                 sliderValue: 1.0
                 fromValue: 0.1
                 toValue: 20.0
             }
             CustomLabel {
                 text: qsTr("linearFade")
             }
             CustomSlider {
                 id: sliderPointLightLinearFade
                 sliderValue: 0.0
                 fromValue: 0.0
                 toValue: 20.0
             }
             CustomLabel {
                 text: qsTr("quadraticFade")
             }
             CustomSlider {
                 id: sliderPointLightQuadraticFade
                 sliderValue: 1.0
                 fromValue: 0.1
                 toValue: 20.0
             }

             Item { width: 1; height: 40 }
             CustomCheckBox {
                 id: checkBoxSpotLight
                 text: qsTr("Spot Light")
                 checked: true
             }
             CustomSlider {
                 id: sliderSpotLight
                 sliderValue: 40
                 fromValue: 0.0
                 toValue: 100
             }
             CustomCheckBox {
                 id: checkBoxSpotLightUse
                 text: qsTr("Use also for particles")
                 checked: true
                 onCheckedChanged: lightsUpdateTimer.restart();
             }
             CustomLabel {
                 text: qsTr("constantFade")
             }
             CustomSlider {
                 id: sliderSpotLightConstantFade
                 sliderValue: 1.0
                 fromValue: 0.1
                 toValue: 20.0
             }
             CustomLabel {
                 text: qsTr("linearFade")
             }
             CustomSlider {
                 id: sliderSpotLightLinearFade
                 sliderValue: 0.0
                 fromValue: 0.0
                 toValue: 20.0
             }
             CustomLabel {
                 text: qsTr("quadraticFade")
             }
             CustomSlider {
                 id: sliderSpotLightQuadraticFade
                 sliderValue: 1.0
                 fromValue: 0.1
                 toValue: 20.0
             }
         }

         LoggingView {
             anchors.bottom: parent.bottom
             particleSystems: [psystem]
         }

     }