/****************************************************************************
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** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
** Copyright (C) 2017 The Qt Company Ltd.
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** Alternatively, this file may be used under the terms of the GNU
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** the Free Software Foundation and appearing in the file LICENSE.GPL3
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#ifndef QT3DRENDER_DRAGON_RENDERCAPTURE_P_H
#define QT3DRENDER_DRAGON_RENDERCAPTURE_P_H

//
//  W A R N I N G
//  -------------
//
// This file is not part of the Qt API.  It exists for the convenience
// of other Qt classes.  This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//

#include <Qt3DRender/private/qrendercapture_p.h>

#include <private/dragonframegraphnode_p.h>

QT_BEGIN_NAMESPACE

namespace Qt3DRender {

namespace Dragon {

class RenderCapture : public FrameGraphNode
{
public:
    RenderCapture();

    void requestCapture(const QRenderCaptureRequest &request);
    bool wasCaptureRequested() const;
    QRenderCaptureRequest takeCaptureRequest();
    void addRenderCapture(int captureId, const QImage &image);
    void sendRenderCaptures();

    void sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) final;

private:
    QVector<QRenderCaptureRequest> m_requestedCaptures;
    QVector<RenderCaptureDataPtr> m_renderCaptureData;
};

} // Dragon

} // Qt3DRender

QT_END_NAMESPACE

#endif // QT3DRENDER_DRAGON_RENDERCAPTURE_P_H
