# game.libretro.quicknes language file
# Addon Name: game.libretro.quicknes
# Addon id: game.libretro.quicknes
# Addon Provider: libretro
msgid ""
msgstr ""
"Project-Id-Version: game.libretro.quicknes\n"
"Report-Msgid-Bugs-To: translations@kodi.tv\n"
"POT-Creation-Date: 2018-03-17 10:07i\n"
"PO-Revision-Date: 2018-03-17 10:07i\n"
"Last-Translator: Kodi Translation Team\n"
"Language-Team: English (United Kingdom) <https://kodi.weblate.cloud/projects/kodi-add-ons-game/game-libretro-quicknes/en_gb/>\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Language: en_gb\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"

msgctxt "Addon Summary"
msgid "Nintendo - NES / Famicom (QuickNES)"
msgstr ""

msgctxt "Addon Description"
msgid "A port of the QuickNES core library, originally by Shay Green, heavily modified. QuickNES is a newer emulator that seems to have good compatibility."
msgstr ""

# Empty string with ID 30000

msgctxt "#30001"
msgid "Aspect Ratio"
msgstr ""

msgctxt "#30002"
msgid "Show Horizontal Overscan"
msgstr ""

msgctxt "#30003"
msgid "Show Vertical Overscan"
msgstr ""

msgctxt "#30004"
msgid "Color Palette"
msgstr ""

msgctxt "#30005"
msgid "No Sprite Limit"
msgstr ""

msgctxt "#30006"
msgid "Audio Mode"
msgstr ""

msgctxt "#30007"
msgid "Audio Equalizer Preset"
msgstr ""

msgctxt "#30008"
msgid "Turbo Enable"
msgstr ""

msgctxt "#30009"
msgid "Turbo Pulse Width (in frames)"
msgstr ""

msgctxt "#30010"
msgid "Allow Opposing Directions"
msgstr ""

msgctxt "#30011"
msgid "Sound Samplerate (Hint)"
msgstr ""

msgctxt "#30012"
msgid "This will only apply when RetroArch's aspect ratio is set to 'Core provided' in the Video settings."
msgstr ""

msgctxt "#30013"
msgid "Disable this to crop out (horizontally) the potentially random glitchy video output that would have been hidden by the bezel around the edge of a standard-definition television screen."
msgstr ""

msgctxt "#30014"
msgid "Disable this to crop out (vertically) the potentially random glitchy video output that would have been hidden by the bezel around the edge of a standard-definition television screen."
msgstr ""

msgctxt "#30015"
msgid "Specifies which color palette to use when decoding the NTSC video signal output by the NES."
msgstr ""

msgctxt "#30016"
msgid "Default"
msgstr ""

msgctxt "#30017"
msgid "AspiringSquire's Real"
msgstr ""

msgctxt "#30018"
msgid "Nintendo Virtual Console"
msgstr ""

msgctxt "#30019"
msgid "Nintendo RGB PPU"
msgstr ""

msgctxt "#30020"
msgid "FBX's YUV-V3"
msgstr ""

msgctxt "#30021"
msgid "FBX's Unsaturated-Final"
msgstr ""

msgctxt "#30022"
msgid "Sony CXA2025AS US"
msgstr ""

msgctxt "#30023"
msgid "PAL"
msgstr ""

msgctxt "#30024"
msgid "BMF's Final 2"
msgstr ""

msgctxt "#30025"
msgid "BMF's Final 3"
msgstr ""

msgctxt "#30026"
msgid "FBX's Smooth"
msgstr ""

msgctxt "#30027"
msgid "FBX's Composite Direct"
msgstr ""

msgctxt "#30028"
msgid "FBX's PVM Style D93"
msgstr ""

msgctxt "#30029"
msgid "FBX's NTSC Hardware"
msgstr ""

msgctxt "#30030"
msgid "FBX's NES-Classic (fixed)"
msgstr ""

msgctxt "#30031"
msgid "RGBSource's NESCAP"
msgstr ""

msgctxt "#30032"
msgid "nakedarthur's Wavebeam"
msgstr ""

msgctxt "#30033"
msgid "Removes the 8-sprite-per-scanline hardware limit. This reduces flickering but can cause visual glitches, as some games exploit the hardware limit to generate special effects."
msgstr ""

msgctxt "#30034"
msgid "The NES has no sample-based audio hardware; sound is synthesized in realtime, so there is no fixed output samplerate. Select the rate the core renders audio at. Higher rates reduce aliasing in expansion-chip audio (VRC6, VRC7, Namco 163) and cut low-pass 'smearing' from frontend resampling, at a small performance cost. 'Auto' picks whichever supported rate is closest to the frontend's target output rate. Output rate does not affect savestates or netplay."
msgstr ""

msgctxt "#30035"
msgid "Auto"
msgstr ""

msgctxt "#30036"
msgid "32 kHz"
msgstr ""

msgctxt "#30037"
msgid "44.1 kHz"
msgstr ""

msgctxt "#30038"
msgid "48 kHz"
msgstr ""

msgctxt "#30039"
msgid "96 kHz"
msgstr ""

msgctxt "#30040"
msgid "Configure audio emulation. 'Non-Linear' simulates the non-linear channel mixing of the NES APU. 'Linear' uses a less accurate approximation, which reduces quality but increases performance on low-end hardware. 'Stereo Panning' adds depth to the NES mono output through the use of panning techniques and reverb effects."
msgstr ""

msgctxt "#30041"
msgid "Non-Linear"
msgstr ""

msgctxt "#30042"
msgid "Linear"
msgstr ""

msgctxt "#30043"
msgid "Stereo Panning"
msgstr ""

msgctxt "#30044"
msgid "Adjust the balance between audio frequency components with a custom equalizer preset."
msgstr ""

msgctxt "#30045"
msgid "Famicom"
msgstr ""

msgctxt "#30046"
msgid "TV"
msgstr ""

msgctxt "#30047"
msgid "Flat"
msgstr ""

msgctxt "#30048"
msgid "Crisp"
msgstr ""

msgctxt "#30049"
msgid "Tinny"
msgstr ""

msgctxt "#30050"
msgid "Enables the use of the Turbo A and Turbo B buttons."
msgstr ""

msgctxt "#30051"
msgid "None"
msgstr ""

msgctxt "#30052"
msgid "Player 1"
msgstr ""

msgctxt "#30053"
msgid "Player 2"
msgstr ""

msgctxt "#30054"
msgid "Player 1 & 2"
msgstr ""

msgctxt "#30055"
msgid "Specifies both the width and spacing (in frames) of input 'pulses' when the Turbo A and Turbo B buttons are held down. For example, the default setting of '3' corresponds to a (60/(3+3)) = 10 Hz turbo frequency (10 presses per second)."
msgstr ""

msgctxt "#30056"
msgid "Enabling this will allow pressing / quickly alternating / holding both left and right (or up and down) directions at the same time. This may cause movement-based glitches."
msgstr ""
