shaders = 2

shader0 = shaders/xbrz-freescale-multipass/xbrz-freescale-pass0.glsl
filter_linear0 = false
scale_type0 = source
scale0 = 1.0

shader1 = shaders/xbrz-freescale-multipass/xbrz-freescale-pass1.glsl
filter_linear1 = false
scale_type1 = viewport
scale1 = 1.0
