shaders = "2"
shader0 = "../../handheld/shaders/color/gba-color.glsl"
shader1 = "../resources/imgborder-sgba.glsl"

scale_type0 = "source"
scale0 = "1.0000"
filter_linear0 = "false"

scale_type_x1 = "absolute"
scale_x1 = "320"
scale_type_y1 = "absolute"
scale_y1 = "240"

parameters = "box_scale;in_res_x;in_res_y"
box_scale = "1.000000"
in_res_x = "240.000000"
in_res_y = "160.000000"

textures = "BORDER"
BORDER = "sgba.png"
