shaders = "1"
shader0 = "../resources/imgborder-gameboy-player.glsl"

scale_type_x0 = "absolute"
scale_x0 = "608"
scale_type_y0 = "absolute"
scale_y0 = "448"

parameters = "box_scale;location;in_res_x;in_res_y"
box_scale = "2.000000"
location = "0.500000"
in_res_x = "240.000000"
in_res_y = "160.000000"

textures = "BORDER"
BORDER = "gameboy-player.png"
