shaders = 4
shader0 = ../resources/imgborder-gameboy-player.glsl
shader1 = ../../crt/shaders/tvout-tweaks.glsl
shader2 = ../../misc/shaders/image-adjustment.glsl
shader3 = ../../auto-box/box-center.glsl


scale_type_x0 = absolute
scale_x0 = 608
scale_type_y0 = absolute
scale_y0 = 448

scale_type_x1 = viewport
scale_x1 = 1.000000
scale_type_y1 = source
scale_y1 = 1.000000

filter_linear3 = false

parameters = box_scale;location;in_res_x;in_res_y;TVOUT_RESOLUTION;TVOUT_COMPOSITE_CONNECTION;TVOUT_TV_COLOR_LEVELS
box_scale = 2.000000
location = 0.500000
in_res_x = 240.000000
in_res_y = 160.000000
TVOUT_RESOLUTION = 480.000000
TVOUT_COMPOSITE_CONNECTION = 0.000000
TVOUT_TV_COLOR_LEVELS = 0.000000

textures = BORDER
BORDER = gameboy-player.png
