shaders = 2

shader0 = shaders/2xsal-level2.glsl
filter_linear0 = false
scale_type0 = source
scale0 = 2.0

shader1 = ../crt/shaders/dotmask.glsl
filter_linear1 = true
scale_type1 = viewport
scale1 = 1.0

parameters = "maskDark; maskLight"
maskDark  = 0.6
maskLight = 1.4
