shaders = "4"

shader0 = shaders/xbr-mlv4-multipass/xbr-mlv4-pass1.glsl
filter_linear0 = "false"
float_framebuffer0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
alias0 = "PASS1"

shader1 = shaders/xbr-mlv4-multipass/xbr-mlv4-pass2.glsl
filter_linear1 = "false"
float_framebuffer1 = "false"
scale_type_x1 = "source"
scale_x1 = "1.000000"
scale_type_y1 = "source"
scale_y1 = "1.000000"
alias1 = "PASS2"

shader2 = shaders/xbr-mlv4-multipass/xbr-mlv4-pass3.glsl
filter_linear2 = "false"
float_framebuffer2 = "false"
scale_type_x2 = "source"
scale_x2 = "2.000000"
scale_type_y2 = "source"
scale_y2 = "2.000000"
alias2 = "PASS3"

shader3 = shaders/xbr-mlv4-multipass/xbr-mlv4-pass4.glsl
filter_linear3 = "false"
float_framebuffer3 = "false"
