shaders = "1"
shader0 = "../resources/imgborder-sgba.glsl"

scale_type_x0 = "absolute"
scale_x0 = "320"
scale_type_y0 = "absolute"
scale_y0 = "240"

parameters = "box_scale;in_res_x;in_res_y"
box_scale = "1.000000"
in_res_x = "240.000000"
in_res_y = "160.000000"

textures = "BORDER"
BORDER = "sgba.png"
